diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 7eb97c6063..f6b7a4dfe6 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -758,8 +758,6 @@ struct BuildVehicleWindow : Window { this->vehicle_type = type; this->window_number = tile == INVALID_TILE ? (int)type : tile; - this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company; - this->sel_engine = INVALID_ENGINE; this->sort_criteria = _last_sort_criteria[type]; @@ -835,6 +833,8 @@ struct BuildVehicleWindow : Window { this->FinishInitNested(desc, tile == INVALID_TILE ? (int)type : tile); + this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company; + this->eng_list.ForceRebuild(); this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first engine in the list as default when opening the window */