TBTR: Handle setting unit direction separately from refits

pull/590/head
Jonathan G Rennison 10 months ago
parent 2cf95eea36
commit 64df35067a

@ -344,6 +344,20 @@ CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFl
cost.AddCost(DoCommand(t->tile, t->index, tv->cargo_type | tv->cargo_subtype << 8 | (1 << 16) | (1 << 31), flags, cb));
// next
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
return cost;
}
// set unit direction of each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
CommandCost CmdSetTrainUnitDirectionFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
{
CommandCost cost(t->GetExpenseType(false));
while (t && tv) {
// refit t as tv
if (HasBit(t->flags, VRF_REVERSE_DIRECTION) != HasBit(tv->ctrl_flags, TVCF_REVERSED)) {
cost.AddCost(DoCommand(t->tile, t->index, true, flags, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE)));
}

@ -47,6 +47,7 @@ uint CountsTrainsNeedingTemplateReplacement(GroupID g_id, const TemplateVehicle
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile);
CommandCost CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags);
CommandCost CmdSetTrainUnitDirectionFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags);
void BreakUpRemainders(Train *t);
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType type);

@ -7357,9 +7357,6 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
} else {
DoCommand(tile, new_part->index, store_refit_ct | (store_refit_csubt << 8) | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(new_part));
}
if (HasBit(new_part->flags, VRF_REVERSE_DIRECTION) != HasBit(cur_tmpl->ctrl_flags, TVCF_REVERSED)) {
DoCommand(tile, new_part->index, true, flags, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
}
}
}
@ -7378,6 +7375,8 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
buy.AddCost(CmdRefitTrainFromTemplate(new_chain, tv, flags));
}
buy.AddCost(CmdSetTrainUnitDirectionFromTemplate(new_chain, tv, flags));
if (new_chain && remainder_chain) {
for (Train *ct = remainder_chain; ct != nullptr; ct = ct->Next()) {
TransferCargoForTrain(ct, new_chain);

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