From 639e2986b7084f0df597803b0a38d28fba321ccd Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 11 Dec 2009 16:16:36 +0000 Subject: [PATCH] (svn r18459) -Codechange: move the new train validity checking (attach callbacks) to a separate function --- src/train_cmd.cpp | 235 +++++++++++++++++++++++++--------------------- 1 file changed, 128 insertions(+), 107 deletions(-) diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 3b6e29dd9f..138ab381fe 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1182,6 +1182,128 @@ static CommandCost CheckNewTrain(const Train *dst, Train *src, bool move_chain, return CommandCost(); } +/** + * Check/validate the new train(s) + * @param dst_head The destination chain of the to be moved vehicle + * @param dst The destination for the to be moved vehicle + * @param src_head The source chain of the to be moved vehicle + * @param src The to be moved vehicle + * @param move_chain Whether to move all vehicles after src or not + * @return possible error of this command. + */ +static CommandCost CheckNewTrainValidity(Train *dst_head, Train *dst, Train *src_head, Train *src, bool move_chain) +{ + /* + * Check whether the vehicles in the source chain are in the destination + * chain. This can easily be done by checking whether the first vehicle + * of the source chain is in the destination chain as the Next/Previous + * pointers always make a doubly linked list of it where the assumption + * v->Next()->Previous() == v holds (assuming v->Next() != NULL). + */ + bool src_in_dst = false; + for (Train *v = dst_head; !src_in_dst && v != NULL; v = v->Next()) src_in_dst = v == src; + + /* + * If the source chain is in the destination chain then the user is + * only reordering the vehicles, thus not attaching a new vehicle. + * Therefor the 'allow wagon attach' callback does not need to be + * called. If it would be called strange things would happen because + * one 'attaches' an already 'attached' vehicle causing more trouble + * than it actually solves (infinite loops and such). + */ + if (dst_head == NULL || src_in_dst) return CommandCost(); + + /* Forget everything, as everything is going to change */ + src->InvalidateNewGRFCacheOfChain(); + dst->InvalidateNewGRFCacheOfChain(); + + /* + * When performing the 'allow wagon attach' callback, we have to check + * that for each and every wagon, not only the first one. This means + * that we have to test one wagon, attach it to the train and then test + * the next wagon till we have reached the end. We have to restore it + * to the state it was before we 'tried' attaching the train when the + * attaching fails or succeeds because we are not 'only' doing this + * in the DC_EXEC state. + */ + Train *dst_tail = dst_head; + while (dst_tail->Next() != NULL) dst_tail = dst_tail->Next(); + + Train *orig_tail = dst_tail; + Train *next_to_attach = src; + Train *src_previous = src->Previous(); + + while (next_to_attach != NULL) { + /* Don't check callback for articulated or rear dual headed parts */ + if (!next_to_attach->IsArticulatedPart() && !next_to_attach->IsRearDualheaded()) { + /* Back up and clear the first_engine data to avoid using wagon override group */ + EngineID first_engine = next_to_attach->tcache.first_engine; + next_to_attach->tcache.first_engine = INVALID_ENGINE; + + uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head); + + /* Restore original first_engine data */ + next_to_attach->tcache.first_engine = first_engine; + + /* We do not want to remember any cached variables from the test run */ + next_to_attach->InvalidateNewGRFCache(); + dst_head->InvalidateNewGRFCache(); + + if (callback != CALLBACK_FAILED) { + StringID error = STR_NULL; + + if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES; + if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback); + + if (error != STR_NULL) { + /* + * The attaching is not allowed. In this case 'next_to_attach' + * can contain some vehicles of the 'source' and the destination + * train can have some too. We 'just' add the to-be added wagons + * to the chain and then split it where it was previously + * separated, i.e. the tail of the original destination train. + * Furthermore the 'previous' link of the original source vehicle needs + * to be restored, otherwise the train goes missing in the depot. + */ + dst_tail->SetNext(next_to_attach); + orig_tail->SetNext(NULL); + if (src_previous != NULL) src_previous->SetNext(src); + + return_cmd_error(error); + } + } + } + + /* Only check further wagons if told to move the chain */ + if (!move_chain) break; + + /* + * Adding a next wagon to the chain so we can test the other wagons. + * First 'take' the first wagon from 'next_to_attach' and move it + * to the next wagon. Then add that to the tail of the destination + * train and update the tail with the new vehicle. + */ + Train *to_add = next_to_attach; + next_to_attach = next_to_attach->Next(); + + to_add->SetNext(NULL); + dst_tail->SetNext(to_add); + dst_tail = dst_tail->Next(); + } + + /* + * When we reach this the attaching is allowed. It also means that the + * chain of vehicles to attach is empty, so we do not need to merge that. + * This means only the splitting needs to be done. + * Furthermore the 'previous' link of the original source vehicle needs + * to be restored, otherwise the train goes missing in the depot. + */ + orig_tail->SetNext(NULL); + if (src_previous != NULL) src_previous->SetNext(src); + + return CommandCost(); +} + /** Move a rail vehicle around inside the depot. * @param tile unused * @param flags type of operation @@ -1257,114 +1379,13 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u * new train. As such this can be skipped for autoreplace. */ ret = CheckNewTrain(dst, src, move_chain, flags); if (ret.Failed()) return ret; - } - /* - * Check whether the vehicles in the source chain are in the destination - * chain. This can easily be done by checking whether the first vehicle - * of the source chain is in the destination chain as the Next/Previous - * pointers always make a doubly linked list of it where the assumption - * v->Next()->Previous() == v holds (assuming v->Next() != NULL). - */ - bool src_in_dst = false; - for (Train *v = dst_head; !src_in_dst && v != NULL; v = v->Next()) src_in_dst = v == src; - - /* - * If the source chain is in the destination chain then the user is - * only reordering the vehicles, thus not attaching a new vehicle. - * Therefor the 'allow wagon attach' callback does not need to be - * called. If it would be called strange things would happen because - * one 'attaches' an already 'attached' vehicle causing more trouble - * than it actually solves (infinite loops and such). - */ - if (dst_head != NULL && !src_in_dst && (flags & DC_AUTOREPLACE) == 0) { - /* Forget everything, as everything is going to change */ - src->InvalidateNewGRFCacheOfChain(); - dst->InvalidateNewGRFCacheOfChain(); - - /* - * When performing the 'allow wagon attach' callback, we have to check - * that for each and every wagon, not only the first one. This means - * that we have to test one wagon, attach it to the train and then test - * the next wagon till we have reached the end. We have to restore it - * to the state it was before we 'tried' attaching the train when the - * attaching fails or succeeds because we are not 'only' doing this - * in the DC_EXEC state. - */ - Train *dst_tail = dst_head; - while (dst_tail->Next() != NULL) dst_tail = dst_tail->Next(); - - Train *orig_tail = dst_tail; - Train *next_to_attach = src; - Train *src_previous = src->Previous(); - - while (next_to_attach != NULL) { - /* Don't check callback for articulated or rear dual headed parts */ - if (!next_to_attach->IsArticulatedPart() && !next_to_attach->IsRearDualheaded()) { - /* Back up and clear the first_engine data to avoid using wagon override group */ - EngineID first_engine = next_to_attach->tcache.first_engine; - next_to_attach->tcache.first_engine = INVALID_ENGINE; - - uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head); - - /* Restore original first_engine data */ - next_to_attach->tcache.first_engine = first_engine; - - /* We do not want to remember any cached variables from the test run */ - next_to_attach->InvalidateNewGRFCache(); - dst_head->InvalidateNewGRFCache(); - - if (callback != CALLBACK_FAILED) { - StringID error = STR_NULL; - - if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES; - if (callback < 0xFD) error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback); - - if (error != STR_NULL) { - /* - * The attaching is not allowed. In this case 'next_to_attach' - * can contain some vehicles of the 'source' and the destination - * train can have some too. We 'just' add the to-be added wagons - * to the chain and then split it where it was previously - * separated, i.e. the tail of the original destination train. - * Furthermore the 'previous' link of the original source vehicle needs - * to be restored, otherwise the train goes missing in the depot. - */ - dst_tail->SetNext(next_to_attach); - orig_tail->SetNext(NULL); - if (src_previous != NULL) src_previous->SetNext(src); - - return_cmd_error(error); - } - } - } - - /* Only check further wagons if told to move the chain */ - if (!move_chain) break; - - /* - * Adding a next wagon to the chain so we can test the other wagons. - * First 'take' the first wagon from 'next_to_attach' and move it - * to the next wagon. Then add that to the tail of the destination - * train and update the tail with the new vehicle. - */ - Train *to_add = next_to_attach; - next_to_attach = next_to_attach->Next(); - - to_add->SetNext(NULL); - dst_tail->SetNext(to_add); - dst_tail = dst_tail->Next(); - } - - /* - * When we reach this the attaching is allowed. It also means that the - * chain of vehicles to attach is empty, so we do not need to merge that. - * This means only the splitting needs to be done. - * Furthermore the 'previous' link of the original source vehicle needs - * to be restored, otherwise the train goes missing in the depot. - */ - orig_tail->SetNext(NULL); - if (src_previous != NULL) src_previous->SetNext(src); + /* If the autoreplace flag is set we do not need to test for + * the validity because we are going to revert the train to + * its original state. As we can assume the original state + * was correct this can be skipped for autoreplace. */ + ret = CheckNewTrainValidity(dst_head, dst, src_head, src, move_chain); + if (ret.Failed()) return ret; } /* do it? */