(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.

pull/155/head
yexo 16 years ago
parent a6350c0287
commit 6381cbeeae

@ -284,13 +284,13 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
/* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Load the right landscape stuff */
GfxLoadSprites();
LoadStringWidthTable();
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Re-init the windowing system */
ResetWindowSystem();

@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes mode)
{
DeleteAllNonVitalWindows();
/* Copy the settings needed for creating a new map. */
_settings_game.game_creation = _settings_newgame.game_creation;
/* Copy all XXX_newgame to XXX when coming from outside the editor */
MakeNewgameSettingsLive();
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
@ -442,6 +442,8 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_GENERATE_BUTTON: // Generate
MakeNewgameSettingsLive();
if (mode == GLWP_HEIGHTMAP &&
(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||

@ -640,8 +640,8 @@ int ttd_main(int argc, char *argv[])
ResetGRFConfig(false);
/* Copy the settings needed for creating a new map. */
_settings_game.game_creation = _settings_newgame.game_creation;
/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
/* initialize the ingame console */
IConsoleInit();
@ -649,10 +649,6 @@ int ttd_main(int argc, char *argv[])
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");
/* Initialise the sprite/string tables. */
GfxLoadSprites();
LoadStringWidthTable();
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
WaitTillGeneratedWorld();

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