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(svn r21656) -Fix [FS#4345] (r3722, r15301): Use a bool instead of uint8 to store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)
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@ -1153,7 +1153,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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if (sdb->cmd == SDT_BOOLX) {
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if (sdb->cmd == SDT_BOOLX) {
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static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
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static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
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/* Draw checkbox for boolean-value either on/off */
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/* Draw checkbox for boolean-value either on/off */
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bool on = (*(bool*)var);
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bool on = (bool)ReadValue(var, sd->save.conv);
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DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
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DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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@ -99,7 +99,7 @@ struct GUISettings {
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bool station_dragdrop; ///< whether drag and drop is enabled for stations
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bool station_dragdrop; ///< whether drag and drop is enabled for stations
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bool station_show_coverage; ///< whether to highlight coverage area
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bool station_show_coverage; ///< whether to highlight coverage area
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bool persistent_buildingtools; ///< keep the building tools active after usage
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bool persistent_buildingtools; ///< keep the building tools active after usage
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uint8 expenses_layout; ///< layout of expenses window
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bool expenses_layout; ///< layout of expenses window
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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