(svn r15922) -Codechange: unify the ways to listen on a socket

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent ba5aafb9bb
commit 632d74c6b1

@ -82,7 +82,7 @@ SOCKET NetworkAddress::Connect()
int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
if (e != 0) {
DEBUG(net, 0, "getaddrinfo failed: %s", gai_strerror(e));
return false;
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
@ -111,4 +111,60 @@ SOCKET NetworkAddress::Connect()
return sock;
}
SOCKET NetworkAddress::Listen(int family, int socktype)
{
struct addrinfo *ai;
struct addrinfo hints;
memset(&hints, 0, sizeof (hints));
hints.ai_family = family;
hints.ai_flags = AI_ADDRCONFIG | AI_PASSIVE;
hints.ai_socktype = socktype;
/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
char port_name[6] = { '0' };
seprintf(port_name, lastof(port_name), "%u", this->GetPort());
int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
if (e != 0) {
DEBUG(net, 0, "getaddrinfo failed: %s", gai_strerror(e));
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
DEBUG(net, 1, "could not create socket: %s", strerror(errno));
continue;
}
if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
if (bind(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
DEBUG(net, 1, "could not bind: %s", strerror(errno));
closesocket(sock);
sock = INVALID_SOCKET;
continue;
}
if (socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
DEBUG(net, 1, "could not listen: %s", strerror(errno));
closesocket(sock);
sock = INVALID_SOCKET;
continue;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
this->address_length = runp->ai_addrlen;
assert(sizeof(this->address) >= runp->ai_addrlen);
memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
break;
}
freeaddrinfo (ai);
return sock;
}
#endif /* ENABLE_NETWORK */

@ -52,8 +52,8 @@ public:
* @param ip the unresolved hostname
* @param port the port
*/
NetworkAddress(const char *hostname = NULL, uint16 port = 0) :
hostname(hostname == NULL ? NULL : strdup(hostname)),
NetworkAddress(const char *hostname = "0.0.0.0", uint16 port = 0) :
hostname(strdup(hostname)),
address_length(0)
{
memset(&this->address, 0, sizeof(this->address));
@ -159,6 +159,14 @@ public:
* @return the connected socket or INVALID_SOCKET.
*/
SOCKET Connect();
/**
* Make the given socket listen.
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @return the listening socket or INVALID_SOCKET.
*/
SOCKET Listen(int family, int socktype);
};
#endif /* ENABLE_NETWORK */

@ -17,45 +17,26 @@
/**
* Start listening on the given host and port.
* @param host the host (ip) to listen on
* @param port the port to listen on
* @param address the host to listen on
* @param broadcast whether to allow broadcast sending/receiving
* @return true if the listening succeeded
*/
bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast)
bool NetworkUDPSocketHandler::Listen(NetworkAddress address, bool broadcast)
{
struct sockaddr_in sin;
/* Make sure socket is closed */
this->Close();
this->sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (!this->IsConnected()) {
DEBUG(net, 0, "[udp] failed to start UDP listener");
return false;
}
SetNonBlocking(this->sock);
sin.sin_family = AF_INET;
/* Listen on all IPs */
sin.sin_addr.s_addr = host;
sin.sin_port = htons(port);
if (bind(this->sock, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
return false;
}
this->sock = address.Listen(AF_INET, SOCK_DGRAM);
if (broadcast) {
/* Enable broadcast */
unsigned long val = 1;
#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val));
#endif
}
DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
DEBUG(net, 1, "[udp] listening on port %s", address.GetAddressAsString());
return true;
}

@ -125,7 +125,7 @@ public:
/** On destructing of this class, the socket needs to be closed */
virtual ~NetworkUDPSocketHandler() { this->Close(); }
bool Listen(uint32 host, uint16 port, bool broadcast);
bool Listen(NetworkAddress address, bool broadcast);
void Close();
void SendPacket(Packet *p, NetworkAddress *recv);

@ -556,39 +556,20 @@ static void NetworkAcceptClients()
/* Set up the listen socket for the server */
static bool NetworkListen()
{
SOCKET ls;
struct sockaddr_in sin;
NetworkAddress address(_settings_client.network.server_bind_ip, _settings_client.network.server_port);
DEBUG(net, 1, "Listening on %s:%d", _settings_client.network.server_bind_ip, _settings_client.network.server_port);
DEBUG(net, 1, "Listening on %s", address.GetAddressAsString());
ls = socket(AF_INET, SOCK_STREAM, 0);
SOCKET ls = address.Listen(AF_INET, SOCK_STREAM);
if (ls == INVALID_SOCKET) {
ServerStartError("socket() on listen socket failed");
return false;
}
{ // reuse the socket
int reuse = 1;
/* The (const char*) cast is needed for windows!! */
if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1) {
ServerStartError("setsockopt() on listen socket failed");
return false;
}
}
if (!SetNonBlocking(ls)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error?
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = _network_server_bind_ip;
sin.sin_port = htons(_settings_client.network.server_port);
if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
ServerStartError("bind() failed");
ServerStartError("Could not create listening socket");
return false;
}
if (listen(ls, 1) != 0) {
ServerStartError("listen() failed");
int reuse = 1;
/* The (const char*) cast is needed for windows!! */
if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1) {
ServerStartError("setsockopt() on listen socket failed");
return false;
}
@ -795,7 +776,7 @@ bool NetworkServerStart()
/* Try to start UDP-server */
_network_udp_server = true;
_network_udp_server = _udp_server_socket->Listen(_network_server_bind_ip, _settings_client.network.server_port, false);
_network_udp_server = _udp_server_socket->Listen(NetworkAddress(_network_server_bind_ip, _settings_client.network.server_port), false);
_network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES);
_network_server = true;

@ -378,7 +378,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
void NetworkUDPQueryMasterServer()
{
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
if (!_udp_client_socket->Listen(NetworkAddress(), true)) return;
}
Packet p(PACKET_UDP_CLIENT_GET_LIST);
@ -400,7 +400,7 @@ void NetworkUDPSearchGame()
/* No UDP-socket yet.. */
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
if (!_udp_client_socket->Listen(NetworkAddress(), true)) return;
}
DEBUG(net, 0, "[udp] searching server");
@ -448,7 +448,7 @@ void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
/* No UDP-socket yet.. */
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
if (!_udp_client_socket->Listen(NetworkAddress(), true)) return;
}
NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
@ -483,7 +483,7 @@ void NetworkUDPRemoveAdvertise()
/* check for socket */
if (!_udp_master_socket->IsConnected()) {
if (!_udp_master_socket->Listen(_network_server_bind_ip, 0, false)) return;
if (!_udp_master_socket->Listen(NetworkAddress(_network_server_bind_ip, 0), false)) return;
}
if (!ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL)) {
@ -520,7 +520,7 @@ void NetworkUDPAdvertise()
/* check for socket */
if (!_udp_master_socket->IsConnected()) {
if (!_udp_master_socket->Listen(_network_server_bind_ip, 0, false)) return;
if (!_udp_master_socket->Listen(NetworkAddress(_network_server_bind_ip, 0), false)) return;
}
if (_network_need_advertise) {

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