diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index d352418047..f0583d9874 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -94,7 +94,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = { NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1), @@ -882,7 +882,7 @@ struct GenerateLandscapeWindow : public Window { if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { this->widget_id = widget; SetDParam(0, _settings_newgame.game_creation.custom_sea_level); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, QSF_NONE); } _settings_newgame.difficulty.quantity_sea_lakes = index; break; diff --git a/src/lang/english.txt b/src/lang/english.txt index c1984d20f1..34ea3b6775 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3133,7 +3133,7 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type: -STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: +STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level: STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers: STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness: STR_MAPGEN_VARIETY :{BLACK}Variety distribution: