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@ -139,6 +139,27 @@ void GfxDrawLine(int x, int y, int x2, int y2, int color)
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blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, color);
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}
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void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int color)
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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DrawPixelInfo *dpi = _cur_dpi;
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check clipping */
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if (x < 0 && x2 < 0) return;
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if (y < 0 && y2 < 0) return;
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if (x > dpi->width && x2 > dpi->width) return;
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if (y > dpi->height && y2 > dpi->height) return;
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blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
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UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
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UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), color);
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}
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/**
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* Draws the projection of a parallelepiped.
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* This can be used to draw boxes in world coordinates.
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@ -171,16 +192,16 @@ void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
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static const byte color = 255;
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GfxDrawLine(x, y, x + dx1, y + dy1, color);
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GfxDrawLine(x, y, x + dx2, y + dy2, color);
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GfxDrawLine(x, y, x + dx3, y + dy3, color);
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GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, color);
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GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, color);
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GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, color);
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GfxDrawLine(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, color);
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GfxDrawLine(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, color);
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GfxDrawLine(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, color);
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GfxDrawLine(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, color);
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GfxDrawLine(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, color);
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GfxDrawLine(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, color);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, color);
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GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, color);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, color);
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GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, color);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, color);
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GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, color);
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}
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