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@ -859,7 +859,7 @@ static void DelChar(Textbuf *tb, bool backspace)
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* The character is delete from the position the caret is at
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* @param tb Textbuf type to be changed
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* @param delmode Type of deletion, either WKC_BACKSPACE or WKC_DELETE
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* @return Return true on successfull change of Textbuf, or false otherwise
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* @return Return true on successful change of Textbuf, or false otherwise
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*/
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bool DeleteTextBufferChar(Textbuf *tb, int delmode)
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{
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@ -891,7 +891,7 @@ void DeleteTextBufferAll(Textbuf *tb)
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* length of the string
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* @param tb Textbuf type to be changed
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* @param key Character to be inserted
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* @return Return true on successfull change of Textbuf, or false otherwise
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* @return Return true on successful change of Textbuf, or false otherwise
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*/
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bool InsertTextBufferChar(Textbuf *tb, WChar key)
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{
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@ -915,7 +915,7 @@ bool InsertTextBufferChar(Textbuf *tb, WChar key)
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* This defines where the caret will blink and the next characer interaction will occur
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* @param tb Textbuf type where navigation occurs
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* @param navmode Direction in which navigation occurs WKC_LEFT, WKC_RIGHT, WKC_END, WKC_HOME
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* @return Return true on successfull change of Textbuf, or false otherwise
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* @return Return true on successful change of Textbuf, or false otherwise
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*/
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bool MoveTextBufferPos(Textbuf *tb, int navmode)
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{
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@ -1589,7 +1589,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0);
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} else {
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BuildFileList();
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/* Reset file name to current date on successfull delete */
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/* Reset file name to current date on successful delete */
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if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
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}
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