(svn r10753) -Codechange: make the sign struct use the pool item class as super class.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent 7ecd937e74
commit 60a4da9913

@ -13,24 +13,29 @@
#include "saveload.h"
#include "command.h"
#include "variables.h"
#include "misc/autoptr.hpp"
SignID _new_sign_id;
uint _total_signs;
/**
* Called if a new block is added to the sign-pool
*/
static void SignPoolNewBlock(uint start_item)
/* Initialize the sign-pool */
DEFINE_OLD_POOL_GENERIC(Sign, Sign)
Sign::Sign(StringID string)
{
Sign *si;
this->str = string;
}
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (si = GetSign(start_item); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) si->index = start_item++;
Sign::~Sign()
{
this->QuickFree();
this->str = STR_NULL;
}
/* Initialize the sign-pool */
DEFINE_OLD_POOL(Sign, Sign, SignPoolNewBlock, NULL)
void Sign::QuickFree()
{
DeleteName(this->str);
}
/**
*
@ -76,45 +81,6 @@ static void MarkSignDirty(Sign *si)
si->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX));
}
/**
*
* Allocates a new sign
*
* @return The pointer to the new sign, or NULL if there is no more free space
*/
static Sign *AllocateSign()
{
Sign *si;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (si = GetSign(0); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) {
if (!IsValidSign(si)) {
uint index = si->index;
memset(si, 0, sizeof(Sign));
si->index = index;
return si;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_Sign_pool))
return AllocateSign();
return NULL;
}
/**
* Destroy a sign placed on the map
* @param si Pointer to the Sign to remove
*/
void DestroySign(Sign *si)
{
DeleteName(si->str);
}
/**
* Place a sign at the given coordinates. Ownership of sign has
* no effect whatsoever except for the colour the sign gets for easy recognition,
@ -126,18 +92,16 @@ void DestroySign(Sign *si)
*/
CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Sign *si;
/* Try to locate a new sign */
si = AllocateSign();
Sign *si = new Sign(STR_280A_SIGN);
if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
AutoPtrT<Sign> s_auto_delete = si;
/* When we execute, really make the sign */
if (flags & DC_EXEC) {
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
si->str = STR_280A_SIGN;
si->x = x;
si->y = y;
si->owner = _current_player; // owner of the sign; just eyecandy
@ -148,6 +112,7 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
_sign_sort_dirty = true;
_new_sign_id = si->index;
_total_signs++;
s_auto_delete.Detach();
}
return CommandCost();
@ -197,7 +162,7 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Sign *si = GetSign(p1);
MarkSignDirty(si);
DeleteSign(si);
delete si;
InvalidateWindow(WC_SIGN_LIST, 0);
_sign_sort_dirty = true;
@ -242,8 +207,8 @@ void PlaceProc_Sign(TileIndex tile)
void InitializeSigns()
{
_total_signs = 0;
CleanPool(&_Sign_pool);
AddBlockToPool(&_Sign_pool);
_Sign_pool.CleanPool();
_Sign_pool.AddBlockToPool();
}
static const SaveLoad _sign_desc[] = {
@ -282,12 +247,7 @@ static void Load_SIGN()
_total_signs = 0;
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si;
if (!AddBlockIfNeeded(&_Sign_pool, index))
error("Signs: failed loading savegame: too many signs");
si = GetSign(index);
Sign *si = new (index) Sign();
SlObject(si, _sign_desc);
_total_signs++;

@ -7,7 +7,10 @@
#include "oldpool.h"
struct Sign {
struct Sign;
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
StringID str;
ViewportSign sign;
int32 x;
@ -15,7 +18,17 @@ struct Sign {
byte z;
PlayerByte owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.
SignID index;
/**
* Creates a new sign
*/
Sign(StringID string = STR_NULL);
/** Destroy the sign */
~Sign();
bool IsValid() const { return this->str != STR_NULL; }
void QuickFree();
};
enum {
@ -24,7 +37,6 @@ enum {
extern SignID _new_sign_id;
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
static inline SignID GetMaxSignIndex()
{
@ -42,28 +54,12 @@ static inline uint GetNumSigns()
return _total_signs;
}
/**
* Check if a Sign really exists.
*/
static inline bool IsValidSign(const Sign *si)
{
return si->str != STR_NULL;
}
static inline bool IsValidSignID(uint index)
{
return index < GetSignPoolSize() && IsValidSign(GetSign(index));
}
void DestroySign(Sign *si);
static inline void DeleteSign(Sign *si)
{
DestroySign(si);
si->str = STR_NULL;
return index < GetSignPoolSize() && GetSign(index)->IsValid();
}
#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss))
#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (ss->IsValid())
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
VARDEF bool _sign_sort_dirty;

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