(svn r19992) -Fix [FS#3878]: Clear force_proceed when entering depots and when loading.

-Fix (r18515): Resetting of force_proceed on manual stopping did not work.
pull/155/head
frosch 14 years ago
parent 350617efdd
commit 604971bdb2

@ -2905,6 +2905,9 @@ static void TrainEnterStation(Train *v, StationID station)
AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
}
v->force_proceed = 0;
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
v->BeginLoading();
StationAnimationTrigger(st, v->tile, STAT_ANIM_TRAIN_ARRIVES);
@ -3876,10 +3879,10 @@ static bool TrainLocoHandler(Train *v, bool mode)
int j = v->UpdateSpeed();
/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
if (v->cur_speed == 0 && v->tcache.last_speed == 0 && (v->vehstatus & VS_STOPPED)) {
if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
/* If we manually stopped, we're not force-proceeding anymore. */
v->force_proceed = 0;
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
}
int adv_spd = (v->direction & 1) ? 192 : 256;

@ -1061,6 +1061,7 @@ void VehicleEnterDepot(Vehicle *v)
UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner);
t->wait_counter = 0;
t->force_proceed = 0;
ClrBit(t->flags, VRF_TOGGLE_REVERSE);
t->ConsistChanged(true);
break;
@ -1082,6 +1083,7 @@ void VehicleEnterDepot(Vehicle *v)
break;
default: NOT_REACHED();
}
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
if (v->type != VEH_TRAIN) {
/* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.

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