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@ -256,6 +256,12 @@ class BuildIndustryWindow : public Window {
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this->vscroll.SetCount(this->count);
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}
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/** Update status of the fund and display-chain widgets. */
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void SetButtons()
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{
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this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
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}
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public:
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BuildIndustryWindow() : Window()
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{
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@ -479,7 +485,7 @@ public:
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ResetObjectToPlace();
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}
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this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
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this->SetButtons();
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if (this->enabled[this->selected_index] && click_count > 1) this->OnClick(pt, DPIW_FUND_WIDGET, 1);
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}
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break;
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@ -569,7 +575,7 @@ public:
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/* Only if result does match the previous state would it require a redraw. */
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if (call_back_result != this->enabled[this->selected_index]) {
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this->enabled[this->selected_index] = call_back_result;
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this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
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this->SetButtons();
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this->SetDirty();
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}
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}
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@ -592,7 +598,7 @@ public:
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const IndustrySpec *indsp = (this->selected_type == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(this->selected_type);
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if (indsp == NULL) this->enabled[this->selected_index] = _settings_game.difficulty.number_industries != 0;
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this->SetWidgetsDisabledState(!this->enabled[this->selected_index], DPIW_DISPLAY_WIDGET, DPIW_FUND_WIDGET, WIDGET_LIST_END);
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this->SetButtons();
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}
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};
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