@ -1415,35 +1415,35 @@ static void *IntToReference(uint index, SLRefType rt)
switch ( rt ) {
switch ( rt ) {
case REF_ORDERLIST :
case REF_ORDERLIST :
if ( _OrderList_pool . AddBlockIfNeeded ( index ) ) return GetOrderList ( index ) ;
if ( _OrderList_pool . AddBlockIfNeeded ( index ) ) return GetOrderList ( index ) ;
error( " Orders: failed loading savegame: too many order lists " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " OrderList index out of range " ) ;
case REF_ORDER :
case REF_ORDER :
if ( _Order_pool . AddBlockIfNeeded ( index ) ) return GetOrder ( index ) ;
if ( _Order_pool . AddBlockIfNeeded ( index ) ) return GetOrder ( index ) ;
error( " Orders: failed loading savegame: too many orders " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " Order index out of range " ) ;
case REF_VEHICLE :
case REF_VEHICLE :
if ( _Vehicle_pool . AddBlockIfNeeded ( index ) ) return GetVehicle ( index ) ;
if ( _Vehicle_pool . AddBlockIfNeeded ( index ) ) return GetVehicle ( index ) ;
error( " Vehicles: failed loading savegame: too many vehicles " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " Vehicle index out of range " ) ;
case REF_STATION :
case REF_STATION :
if ( _Station_pool . AddBlockIfNeeded ( index ) ) return GetStation ( index ) ;
if ( _Station_pool . AddBlockIfNeeded ( index ) ) return GetStation ( index ) ;
error( " Stations: failed loading savegame: too many stations " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " Station index out of range " ) ;
case REF_TOWN :
case REF_TOWN :
if ( _Town_pool . AddBlockIfNeeded ( index ) ) return GetTown ( index ) ;
if ( _Town_pool . AddBlockIfNeeded ( index ) ) return GetTown ( index ) ;
error( " Towns: failed loading savegame: too many towns " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " Town index out of range " ) ;
case REF_ROADSTOPS :
case REF_ROADSTOPS :
if ( _RoadStop_pool . AddBlockIfNeeded ( index ) ) return GetRoadStop ( index ) ;
if ( _RoadStop_pool . AddBlockIfNeeded ( index ) ) return GetRoadStop ( index ) ;
error( " RoadStops: failed loading savegame: too many RoadStops " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " RoadStop index out of range " ) ;
case REF_ENGINE_RENEWS :
case REF_ENGINE_RENEWS :
if ( _EngineRenew_pool . AddBlockIfNeeded ( index ) ) return GetEngineRenew ( index ) ;
if ( _EngineRenew_pool . AddBlockIfNeeded ( index ) ) return GetEngineRenew ( index ) ;
error( " EngineRenews: failed loading savegame: too many EngineRenews " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " EngineRenew index out of range " ) ;
case REF_CARGO_PACKET :
case REF_CARGO_PACKET :
if ( _CargoPacket_pool . AddBlockIfNeeded ( index ) ) return GetCargoPacket ( index ) ;
if ( _CargoPacket_pool . AddBlockIfNeeded ( index ) ) return GetCargoPacket ( index ) ;
error( " CargoPackets: failed loading savegame: too many Cargo packets " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " CargoPacket index out of range " ) ;
case REF_VEHICLE_OLD :
case REF_VEHICLE_OLD :
/* Old vehicles were saved differently:
/* Old vehicles were saved differently:
@ -1453,7 +1453,7 @@ static void *IntToReference(uint index, SLRefType rt)
if ( index = = INVALID_VEHICLE ) return NULL ;
if ( index = = INVALID_VEHICLE ) return NULL ;
if ( _Vehicle_pool . AddBlockIfNeeded ( index ) ) return GetVehicle ( index ) ;
if ( _Vehicle_pool . AddBlockIfNeeded ( index ) ) return GetVehicle ( index ) ;
error( " Vehicles: failed loading savegame: too many vehicles " ) ;
SlError( STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME , " Vehicle index out of range " ) ;
default : NOT_REACHED ( ) ;
default : NOT_REACHED ( ) ;
}
}