Fix clang compilation issue with _text_effects

pull/642/head
Jonathan G Rennison 3 months ago
parent 5b7689a0aa
commit 5f7034f23c

@ -19,9 +19,6 @@
#include "safeguards.h"
static std::vector<struct TextEffect> _text_effects; ///< Text effects are stored there
static TextEffectID _free_text_effect = 0;
/** Container for all information about a text effect */
struct TextEffect : public ViewportSign {
uint64_t params_1; ///< DParam parameter
@ -30,17 +27,22 @@ struct TextEffect : public ViewportSign {
uint8_t duration; ///< How long the text effect should stay, in ticks (applies only when mode == TE_RISING)
TextEffectMode mode; ///< Type of text effect
/** Reset the text effect */
void Reset()
{
this->MarkDirty(ZOOM_LVL_OUT_8X);
this->width_normal = 0;
this->string_id = INVALID_STRING_ID;
this->params_1 = _free_text_effect;
_free_text_effect = this - _text_effects.data();
}
void Reset();
};
static std::vector<TextEffect> _text_effects; ///< Text effects are stored there
static TextEffectID _free_text_effect = 0;
/** Reset the text effect */
void TextEffect::Reset()
{
this->MarkDirty(ZOOM_LVL_OUT_8X);
this->width_normal = 0;
this->string_id = INVALID_STRING_ID;
this->params_1 = _free_text_effect;
_free_text_effect = this - _text_effects.data();
}
/* Text Effects */
TextEffectID AddTextEffect(StringID msg, int center, int y, uint8_t duration, TextEffectMode mode, uint64_t param1, uint64_t param2)
{

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