(svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go

to Start Server, you can select by connection: 'Internet (advertise)'. 
When selected, the server will announce itself to the server-list at 
http://servers.openttd.org (when finished)
This commit is contained in:
truelight 2004-12-15 21:54:07 +00:00
parent 88862fcdb6
commit 5f51b42c99
4 changed files with 47 additions and 62 deletions

View File

@ -1193,9 +1193,6 @@ STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_CONNECTION :{BLACK}Connection:
STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a local area nework game
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_START_SERVER :{BLACK}Start server
STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server
@ -1242,7 +1239,10 @@ STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximum allowed clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_2_CLIENTS :2 clients
STR_NETWORK_3_CLIENTS :3 clients
STR_NETWORK_4_CLIENTS :4 clients
@ -1254,7 +1254,7 @@ STR_NETWORK_9_CLIENTS :9 clients
STR_NETWORK_10_CLIENTS :10 clients
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game

View File

@ -1167,7 +1167,6 @@ void NetworkStartUp(void)
// Network is available
_network_available = true;
_network_dedicated = false;
_network_advertise = false;
_network_last_advertise_date = 0;
/* Load the ip from the openttd.cfg */

View File

@ -28,13 +28,11 @@ static void ShowNetworkLobbyWindow(void);
static byte _selected_field;
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN,
STR_NETWORK_INTERNET,
STR_NETWORK_LAN_INTERNET,
STR_NETWORK_INTERNET_ADVERTISE,
INVALID_STRING_ID
};
static byte _network_connection;
static StringID _str_map_name, _str_game_name, _str_server_version, _str_server_address;
enum {
@ -77,26 +75,24 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
w->disabled_state = 0;
if (_selected_item == NULL) {
SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
SETBIT(w->disabled_state, 15); SETBIT(w->disabled_state, 16);
} else if (!_selected_item->online) {
SETBIT(w->disabled_state, 17); // Server offline, join button disabled
SETBIT(w->disabled_state, 15); // Server offline, join button disabled
} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
SETBIT(w->disabled_state, 17); // Server full, join button disabled
SETBIT(w->disabled_state, 15); // Server full, join button disabled
// revisions don't match, check if server has no revision; then allow connection
} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
SETBIT(w->disabled_state, 15); // Revision mismatch, join button disabled
}
SetDParam(0, 0x00);
SetDParam(2, STR_NETWORK_LAN + _network_connection);
DrawWindowWidgets(w);
DrawEditBox(w, 3);
DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
DrawString(15, 63, STR_NETWORK_GAME_NAME, 2);
DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2);
@ -214,13 +210,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: case 14: /* Close 'X' | Cancel button */
case 0: case 12: /* Close 'X' | Cancel button */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
break;
case 4: case 5: /* Connection type */
ShowDropDownMenu(w, _connection_types_dropdown, _network_connection, 5, 0); // do it for widget 5
return;
case 10: { /* Matrix to show networkgames */
case 8: { /* Matrix to show networkgames */
uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
@ -265,10 +258,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
SetWindowDirty(w);
} break;
case 11: /* Find server automatically */
case 9: /* Find server automatically */
NetworkUDPSearchGame();
break;
case 12: { // Add a server
case 10: { // Add a server
StringID str = AllocateName((byte*)_network_default_ip, 0);
ShowQueryString(
@ -280,10 +273,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
w->window_number);
DeleteName(str);
} break;
case 13: /* Start server */
case 11: /* Start server */
ShowNetworkStartServerWindow();
break;
case 17: /* Join Game */
case 15: /* Join Game */
if (_selected_item != NULL) {
memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo));
snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip));
@ -291,7 +284,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
ShowNetworkLobbyWindow();
}
break;
case 18: // Refresh
case 16: // Refresh
if (_selected_item != NULL) {
NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true);
}
@ -299,20 +292,6 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_network_connection = e->dropdown.index;
switch (_network_connection) {
case 0: /* LAN */
// NetworkGameListFromLAN();
break;
case 1: /* Internet */
// NetworkGameListFromInternet();
break;
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (_selected_field == 3)
HandleEditBox(w, 3);
@ -325,7 +304,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
switch (HandleEditBoxKey(w, 3, e)) {
case 1:
HandleButtonClick(w, 10);
HandleButtonClick(w, 8);
break;
}
@ -370,9 +349,6 @@ static const Widget _network_game_window_widgets[] = {
/* LEFT SIDE */
{ WWT_IMGBTN, BGC, 90, 230, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_6, BGC, 90, 230, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_CLOSEBOX, BGC, 219, 229, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_SCROLLBAR, BGC, 220, 230, 62, 185, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_IMGBTN, BTC, 10, 130, 62, 73, 0x0, STR_NETWORK_GAME_NAME_TIP },
@ -415,8 +391,6 @@ void ShowNetworkGameWindow()
w = AllocateWindowDesc(&_network_game_window_desc);
ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN);
w->vscroll.cap = 8;
w->disabled_state = (1<<4) | (1<<5); // disable buttons not yet working
// NetworkGameListFromLAN(); // default dropdown item is LAN, so fill that array
WP(w,querystr_d).caret = 1;
WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
@ -470,8 +444,9 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
int y = NSSWND_START, pos;
const FiosItem *item;
SetDParam(7, STR_NETWORK_2_CLIENTS + _network_game_info.clients_max - 2);
SetDParam(9, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
SetDParam(7, STR_NETWORK_LAN_INTERNET + _network_advertise);
SetDParam(9, STR_NETWORK_2_CLIENTS + _network_game_info.clients_max - 2);
SetDParam(11, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 239, 165, 0xD7);
@ -481,8 +456,9 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
DrawString(260, 63, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
DrawString(260, 105, STR_NETWORK_LANGUAGE_SPOKEN, 2);
DrawString(260, 63, STR_NETWORK_CONNECTION, 2);
DrawString(260, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
DrawString(260, 127, STR_NETWORK_LANGUAGE_SPOKEN, 2);
// draw list of maps
pos = w->vscroll.pos;
@ -503,7 +479,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: case 13: /* Close 'X' | Cancel button */
case 0: case 15: /* Close 'X' | Cancel button */
ShowNetworkGameWindow();
break;
case 4: { /* Set password button */
@ -520,13 +496,16 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
else selected_map = _fios_list + y-1;
SetWindowDirty(w);
} break;
case 7: case 8: /* Number of Players */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 8, 0); // do it for widget 8
case 7: case 8: /* Connection type */
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0); // do it for widget 8
break;
case 9: case 10: /* Number of Players */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0); // do it for widget 10
return;
case 9: case 10: /* Language */
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 10, 0); // do it for widget 10
case 11: case 12: /* Language */
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0); // do it for widget 12
return;
case 11: /* Start game */
case 13: /* Start game */
_is_network_server = true;
ttd_strlcpy(_network_server_name, WP(w,querystr_d).buf, sizeof(_network_server_name));
if(selected_map==NULL) { // start random new game
@ -542,7 +521,7 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
}
}
break;
case 12: /* Load game */
case 14: /* Load game */
_is_network_server = true;
ttd_strlcpy(_network_server_name, WP(w,querystr_d).buf, sizeof(_network_server_name));
snprintf(_network_game_info.map_name, sizeof(_network_game_info.map_name), "Loaded game");
@ -557,9 +536,12 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch(e->dropdown.button) {
case 8:
_network_game_info.clients_max = e->dropdown.index + 2;
_network_advertise = (e->dropdown.index == 0) ? false : true;
break;
case 10:
_network_game_info.clients_max = e->dropdown.index + 2;
break;
case 12:
_network_game_info.server_lang = e->dropdown.index;
break;
}
@ -606,11 +588,14 @@ static const Widget _network_start_server_window_widgets[] = {
{ WWT_6, BGC, 10, 251, 62, 166, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, BGC, 240, 250, 63, 165, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_6, BGC, 260, 390, 77, 88, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_CLOSEBOX, BGC, 379, 389, 78, 87, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_6, BGC, 260, 390, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_CLOSEBOX, BGC, 379, 389, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_6, BGC, 260, 390, 119, 130, STR_NETWORK_COMBO3, STR_NETWORK_LANGUAGE_TIP},
{ WWT_CLOSEBOX, BGC, 379, 389, 120, 129, STR_0225, STR_NETWORK_LANGUAGE_TIP},
{ WWT_6, BGC, 260, 390, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_CLOSEBOX, BGC, 379, 389, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_6, BGC, 260, 390, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_LANGUAGE_TIP},
{ WWT_CLOSEBOX, BGC, 379, 389, 142, 151, STR_0225, STR_NETWORK_LANGUAGE_TIP},
{ WWT_PUSHTXTBTN, BTC, 55, 145, 180, 191, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
{ WWT_PUSHTXTBTN, BTC, 155, 245, 180, 191, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},

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@ -727,6 +727,7 @@ static const SettingDesc network_settings[] = {
{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
{"server_bind_ip", SDT_STRINGBUF | (lengthof(_network_server_bind_ip_host) << 16), "0.0.0.0", &_network_server_bind_ip_host, NULL},
{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
{"server_advertise",SDT_BOOL, (void*)false, &_network_advertise, NULL},
{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},