Add console commands to show station and industry windows

pull/92/head
Jonathan G Rennison 5 years ago
parent ac629c26bb
commit 5f44741428

@ -42,8 +42,11 @@
#include "aircraft.h"
#include "airport.h"
#include "station_base.h"
#include "waypoint_base.h"
#include "waypoint_func.h"
#include "economy_func.h"
#include "town.h"
#include "industry.h"
#include "string_func_extra.h"
#include "safeguards.h"
@ -2108,6 +2111,50 @@ DEF_CONSOLE_CMD(ConShowTownWindow)
return true;
}
DEF_CONSOLE_CMD(ConShowStationWindow)
{
if (argc != 2) {
IConsoleHelp("Debug: Show station window. Usage: 'show_station_window <town-id>'");
return true;
}
if (_game_mode != GM_NORMAL && _game_mode != GM_EDITOR) {
return true;
}
const BaseStation *bst = BaseStation::GetIfValid(atoi(argv[1]));
if (bst == nullptr) return true;
if (bst->facilities & FACIL_WAYPOINT) {
ShowWaypointWindow(Waypoint::From(bst));
} else {
ShowStationViewWindow(bst->index);
}
return true;
}
DEF_CONSOLE_CMD(ConShowIndustryWindow)
{
if (argc != 2) {
IConsoleHelp("Debug: Show industry window. Usage: 'show_industry_window <town-id>'");
return true;
}
if (_game_mode != GM_NORMAL && _game_mode != GM_EDITOR) {
return true;
}
IndustryID ind_id = (IndustryID)(atoi(argv[1]));
if (!Industry::IsValidID(ind_id)) {
return true;
}
extern void ShowIndustryViewWindow(int industry);
ShowIndustryViewWindow(ind_id);
return true;
}
DEF_CONSOLE_CMD(ConDoDisaster)
{
if (argc == 0) {
@ -2366,6 +2413,8 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("dump_load_debug_log", ConDumpLoadDebugLog, nullptr, true);
IConsoleCmdRegister("check_caches", ConCheckCaches, nullptr, true);
IConsoleCmdRegister("show_town_window", ConShowTownWindow, nullptr, true);
IConsoleCmdRegister("show_station_window", ConShowStationWindow, nullptr, true);
IConsoleCmdRegister("show_industry_window", ConShowIndustryWindow, nullptr, true);
/* NewGRF development stuff */
IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);

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