(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible

This commit is contained in:
truelight 2007-05-14 15:20:50 +00:00
parent f739aedf5b
commit 5f0e384ac0
6 changed files with 15 additions and 15 deletions

View File

@ -64,12 +64,12 @@ static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / 8];
void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch) void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch)
{ {
byte *dstp = (byte*)dst; Pixel *dstp = (Pixel *)dst;
byte *srcp = (byte*)src; Pixel *srcp = (Pixel *)src;
assert(h >= 0); assert(h >= 0);
for (; h != 0; --h) { for (; h != 0; --h) {
memcpy(dstp, srcp, w); memcpy(dstp, srcp, w * sizeof(Pixel));
dstp += dstpitch; dstp += dstpitch;
srcp += srcpitch; srcp += srcpitch;
} }
@ -110,7 +110,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
} }
for (ht = height; ht > 0; --ht) { for (ht = height; ht > 0; --ht) {
memcpy(dst, src, width); memcpy(dst, src, width * sizeof(Pixel));
src -= p; src -= p;
dst -= p; dst -= p;
} }
@ -136,7 +136,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
/* the y-displacement may be 0 therefore we have to use memmove, /* the y-displacement may be 0 therefore we have to use memmove,
* because source and destination may overlap */ * because source and destination may overlap */
for (ht = height; ht > 0; --ht) { for (ht = height; ht > 0; --ht) {
memmove(dst, src, width); memmove(dst, src, width * sizeof(Pixel));
src += p; src += p;
dst += p; dst += p;
} }
@ -175,7 +175,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int color)
if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) { if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) {
if (!HASBIT(color, USE_COLORTABLE)) { if (!HASBIT(color, USE_COLORTABLE)) {
do { do {
memset(dst, color, right); memset(dst, color, right * sizeof(Pixel));
dst += dpi->pitch; dst += dpi->pitch;
} while (--bottom); } while (--bottom);
} else { } else {

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@ -449,7 +449,7 @@ void SetScreenshotFormat(int i)
static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n) static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
{ {
for (; n > 0; --n) { for (; n > 0; --n) {
memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width); memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width * sizeof(Pixel));
++y; ++y;
buf += pitch; buf += pitch;
} }

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@ -112,7 +112,7 @@ static void CloseWindowsConsoleThread()
#endif #endif
static void *_dedicated_video_mem; static Pixel *_dedicated_video_mem;
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void SwitchMode(int new_mode); extern void SwitchMode(int new_mode);
@ -122,7 +122,7 @@ static const char *DedicatedVideoStart(const char * const *parm)
{ {
_screen.width = _screen.pitch = _cur_resolution[0]; _screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1]; _screen.height = _cur_resolution[1];
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); _dedicated_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
SetDebugString("net=6"); SetDebugString("net=6");
@ -283,7 +283,7 @@ static void DedicatedVideoMainLoop()
next_tick = cur_ticks + 30; next_tick = cur_ticks + 30;
GameLoop(); GameLoop();
_screen.dst_ptr = (Pixel*)_dedicated_video_mem; _screen.dst_ptr = _dedicated_video_mem;
UpdateWindows(); UpdateWindows();
} }
CSleep(1); CSleep(1);

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@ -7,13 +7,13 @@
#include "../window.h" #include "../window.h"
#include "null_v.h" #include "null_v.h"
static void* _null_video_mem = NULL; static Pixel *_null_video_mem = NULL;
static const char* NullVideoStart(const char* const* parm) static const char* NullVideoStart(const char* const* parm)
{ {
_screen.width = _screen.pitch = _cur_resolution[0]; _screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1]; _screen.height = _cur_resolution[1];
_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]); _null_video_mem = (Pixel *)malloc(_cur_resolution[0] * _cur_resolution[1] * sizeof(Pixel));
return NULL; return NULL;
} }
@ -27,7 +27,7 @@ static void NullVideoMainLoop()
for (i = 0; i < 1000; i++) { for (i = 0; i < 1000; i++) {
GameLoop(); GameLoop();
_screen.dst_ptr = (Pixel*)_null_video_mem; _screen.dst_ptr = _null_video_mem;
UpdateWindows(); UpdateWindows();
} }
} }

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@ -195,7 +195,7 @@ static bool CreateMainSurface(int w, int h)
_screen.width = newscreen->w; _screen.width = newscreen->w;
_screen.height = newscreen->h; _screen.height = newscreen->h;
_screen.pitch = newscreen->pitch; _screen.pitch = newscreen->pitch / sizeof(Pixel);
_sdl_screen = newscreen; _sdl_screen = newscreen;
InitPalette(); InitPalette();

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@ -671,7 +671,7 @@ static bool AllocateDibSection(int w, int h)
if (_wnd.double_size) { if (_wnd.double_size) {
w = ALIGN(w, 4); w = ALIGN(w, 4);
_wnd.alloced_bits = _wnd.buffer_bits = (Pixel*)malloc(w * h); _wnd.alloced_bits = _wnd.buffer_bits = (Pixel *)malloc(w * h * sizeof(Pixel));
w *= 2; w *= 2;
h *= 2; h *= 2;
} }