Change: Don't use house construction states in Scenario Editor

This commit is contained in:
Tyler Trahan 2024-06-26 12:19:23 -04:00
parent 06bd47af4f
commit 5ed2fcfb53

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@ -2691,7 +2691,7 @@ static void BuildTownHouse(Town *t, TileIndex tile, const HouseSpec *hs, HouseID
uint32_t construction_random = Random();
construction_stage = TOWN_HOUSE_COMPLETED;
if (Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
if (_generating_world && Chance16(1, 7)) construction_stage = GB(construction_random, 0, 2);
if (construction_stage == TOWN_HOUSE_COMPLETED) {
ChangePopulation(t, hs->population);