(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.

-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
This commit is contained in:
frosch 2008-02-04 16:24:25 +00:00
parent 04ef38ec60
commit 5e7c8012ec

View File

@ -457,18 +457,17 @@ static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
* Finds out if a given player's vehicles are allowed to enter a given tile.
* @param owner The owner of the vehicle.
* @param tile The tile that is about to be entered.
* @param enterdir The direction from which the vehicle wants to enter the tile.
* @param enterdir The direction in which the vehicle wants to enter the tile.
* @return true if the vehicle can enter the tile.
* @todo This function should be used in other places than just NPF,
* maybe moved to another file too.
*/
static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir)
{
if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */
IsRailwayStationTile(tile) || /* Rail station tile */
IsTileDepotType(tile, TRANSPORT_ROAD) || /* Road depot tile */
IsStandardRoadStopTile(tile) || /* Road station tile (but not drive-through stops) */
IsTileDepotType(tile, TRANSPORT_WATER)) { /* Water depot tile */
IsStandardRoadStopTile(tile)) { /* Road station tile (but not drive-through stops) */
return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
}
@ -510,6 +509,138 @@ static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
}
}
/** Tests if a tile is a road tile with a single tramtrack (tram can reverse) */
static DiagDirection GetSingleTramBit(TileIndex tile)
{
if (IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
RoadBits rb = GetRoadBits(tile, ROADTYPE_TRAM);
switch (rb) {
case ROAD_NW: return DIAGDIR_NW;
case ROAD_SW: return DIAGDIR_SW;
case ROAD_SE: return DIAGDIR_SE;
case ROAD_NE: return DIAGDIR_NE;
default: break;
}
}
return INVALID_DIAGDIR;
}
/**
* Tests if a tile can be entered or left only from one side.
*
* Depots, non-drive-through roadstops, and tiles with single trambits are tested.
*
* @param tile The tile of interest.
* @param type The transporttype of the vehicle.
* @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
* @return The single entry/exit-direction of the tile, or INVALID_DIAGDIR if there are more or less directions
*/
static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint subtype)
{
if (type != TRANSPORT_WATER && IsTileDepotType(tile, type)) return GetDepotDirection(tile, type);
if (type == TRANSPORT_ROAD) {
if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
if (HasBit(subtype, ROADTYPE_TRAM)) return GetSingleTramBit(tile);
}
return INVALID_DIAGDIR;
}
/**
* Tests if a vehicle must reverse on a tile.
*
* @param tile The tile of interest.
* @param dir The direction in which the vehicle drives on a tile.
* @param type The transporttype of the vehicle.
* @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
* @return true iff the vehicle must reverse on the tile.
*/
static inline bool ForceReverse(TileIndex tile, DiagDirection dir, TransportType type, uint subtype)
{
DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype);
return single_entry != INVALID_DIAGDIR && single_entry != dir;
}
/**
* Tests if a vehicle can enter a tile.
*
* @param tile The tile of interest.
* @param dir The direction in which the vehicle drives onto a tile.
* @param type The transporttype of the vehicle.
* @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
* @param railtypes For TRANSPORT_RAIL the compatible RailTypes of the vehicle.
* @param owner The owner of the vehicle.
* @return true iff the vehicle can enter the tile.
*/
static bool CanEnterTile(TileIndex tile, DiagDirection dir, TransportType type, uint subtype, RailTypes railtypes, Owner owner)
{
/* Check tunnel entries and bridge ramps */
if (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(tile) != dir) return false;
/* Test ownership */
if (!CanEnterTileOwnerCheck(owner, tile, dir)) return false;
/* check correct rail type (mono, maglev, etc) */
if (type == TRANSPORT_RAIL) {
RailType rail_type = GetTileRailType(tile);
if (!HasBit(railtypes, rail_type)) return false;
}
/* Depots, standard roadstops and single tram bits can only be entered from one direction */
DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype);
if (single_entry != INVALID_DIAGDIR && single_entry != ReverseDiagDir(dir)) return false;
return true;
}
/**
* Returns the driveable Trackdirs on a tile.
*
* One-way-roads are taken into account. Signals are not tested.
*
* @param dst_tile The tile of interest.
* @param src_trackdir The direction the vehicle is currently moving.
* @param type The transporttype of the vehicle.
* @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
* @return The Trackdirs the vehicle can continue moving on.
*/
static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_trackdir, TransportType type, uint subtype)
{
uint32 ts = GetTileTrackStatus(dst_tile, type, subtype);
TrackdirBits trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
if (trackdirbits == 0 && type == TRANSPORT_ROAD && HasBit(subtype, ROADTYPE_TRAM)) {
/* GetTileTrackStatus() returns 0 for single tram bits.
* As we cannot change it there (easily) without breaking something, change it here */
switch (GetSingleTramBit(dst_tile)) {
case DIAGDIR_NE:
case DIAGDIR_SW:
trackdirbits = TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW;
break;
case DIAGDIR_NW:
case DIAGDIR_SE:
trackdirbits = TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_Y_SE;
break;
default: break;
}
}
DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
/* Select only trackdirs we can reach from our current trackdir */
trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
/* Filter out trackdirs that would make 90 deg turns for trains */
if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
return trackdirbits;
}
/* Will just follow the results of GetTileTrackStatus concerning where we can
* go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
@ -519,120 +650,62 @@ static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
* copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
{
/* We leave src_tile on track src_trackdir in direction src_exitdir */
Trackdir src_trackdir = (Trackdir)current->path.node.direction;
TileIndex src_tile = current->path.node.tile;
DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
TileIndex dst_tile = INVALID_TILE;
int i;
uint32 ts;
TrackdirBits trackdirbits;
/* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */
TransportType type = (TransportType)aystar->user_data[NPF_TYPE];
uint subtype = aystar->user_data[NPF_SUB_TYPE];
bool override_dst_check = false;
/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
aystar->num_neighbours = 0;
DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
/* We want to determine the tile we arrive, and which choices we have there */
TileIndex dst_tile;
TrackdirBits trackdirbits;
/* Find dest tile */
if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(src_tile) == src_exitdir) {
/* This is a tunnel/bridge. We know this tunnel/bridge is our type,
* otherwise we wouldn't have got here. It is also facing us,
* so we should skip it's body */
/* We drive through the wormhole and arrive on the other side */
dst_tile = GetOtherTunnelBridgeEnd(src_tile);
override_dst_check = true;
} else if (type != TRANSPORT_WATER && (IsStandardRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) {
/* This is a road station (non drive-through) or a train or road depot. We can enter and exit
* those from one side only. Trackdirs don't support that (yet), so we'll
* do this here. */
DiagDirection exitdir;
/* Find out the exit direction first */
if (IsRoadStopTile(src_tile)) {
exitdir = GetRoadStopDir(src_tile);
} else { // Train or road depot
exitdir = GetDepotDirection(src_tile, type);
}
/* Let's see if were headed the right way into the depot */
if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(exitdir))) {
/* We are headed inwards. We cannot go through the back of the depot.
* For rail, we can now reverse. Reversing for road vehicles is never
* useful, since you cannot take paths you couldn't take before
* reversing (as with rail). */
if (type == TRANSPORT_RAIL) {
/* We can only reverse here, so we'll not consider this direction, but
* jump ahead to the reverse direction. It would be nicer to return
* one neighbour here (the reverse trackdir of the one we are
* considering now) and then considering that one to return the tracks
* outside of the depot. But, because the code layout is cleaner this
* way, we will just pretend we are reversed already */
src_trackdir = ReverseTrackdir(src_trackdir);
dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(exitdir));
} else {
dst_tile = INVALID_TILE; /* Road vehicle heading inwards: dead end */
}
} else {
dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(exitdir));
}
trackdirbits = TrackdirToTrackdirBits(src_trackdir);
} else if (ForceReverse(src_tile, src_exitdir, type, subtype)) {
/* We can only reverse on this tile */
dst_tile = src_tile;
src_trackdir = ReverseTrackdir(src_trackdir);
trackdirbits = TrackdirToTrackdirBits(src_trackdir);
} else {
/* This a normal tile, a bridge, a tunnel exit, etc. */
dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(TrackdirToExitdir(src_trackdir)));
}
if (dst_tile == INVALID_TILE) {
/* We reached the border of the map */
/* TODO Nicer control flow for this */
return;
}
/* We leave src_tile in src_exitdir and reach dst_tile */
dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir));
/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
* that I can enter the tunnel from a tile below the tunnel entrance. This
* solves the problem of vehicles wanting to drive off a tunnel entrance */
if (!override_dst_check && IsTileType(dst_tile, MP_TUNNELBRIDGE) &&
GetTunnelBridgeDirection(dst_tile) != src_exitdir) {
return;
}
if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, type, subtype, (RailTypes)aystar->user_data[NPF_RAILTYPES], (Owner)aystar->user_data[NPF_OWNER])) dst_tile = INVALID_TILE;
/* check correct rail type (mono, maglev, etc) */
if (type == TRANSPORT_RAIL) {
RailType dst_type = GetTileRailType(dst_tile);
if (!HasBit(aystar->user_data[NPF_RAILTYPES], dst_type))
return;
}
if (dst_tile == INVALID_TILE) {
/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
/* Check the owner of the tile */
if (!VehicleMayEnterTile((Owner)aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
return;
}
/* Determine available tracks */
if (type != TRANSPORT_WATER && (IsStandardRoadStopTile(dst_tile) || IsTileDepotType(dst_tile, type))){
/* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */
DiagDirection exitdir;
if (IsRoadStopTile(dst_tile)) {
exitdir = GetRoadStopDir(dst_tile);
} else { // Road or train depot
exitdir = GetDepotDirection(dst_tile, type);
dst_tile = src_tile;
src_trackdir = ReverseTrackdir(src_trackdir);
}
trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
if (trackdirbits == 0) {
/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
dst_tile = src_tile;
src_trackdir = ReverseTrackdir(src_trackdir);
trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
}
/* Find the trackdirs that are available for a depot or station with this
* orientation. They are only "inwards", since we are reaching this tile
* from some other tile. This prevents vehicles driving into depots from
* the back */
ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagDir(exitdir)));
} else {
ts = GetTileTrackStatus(dst_tile, type, subtype);
}
trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK); /* Filter out signal status and the unused bits */
DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
/* Select only trackdirs we can reach from our current trackdir */
trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */
trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
i = 0;
/* Enumerate possible track */
uint i = 0;
while (trackdirbits != 0) {
Trackdir dst_trackdir = RemoveFirstTrackdir(&trackdirbits);
DEBUG(npf, 5, "Expanded into trackdir: %d, remaining trackdirs: 0x%X", dst_trackdir, trackdirbits);