From 5e28cc47578c8084d6aa45de2f80814a040d3077 Mon Sep 17 00:00:00 2001 From: frosch Date: Tue, 7 Mar 2017 20:18:54 +0000 Subject: [PATCH] (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. --- src/saveload/newgrf_sl.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/saveload/newgrf_sl.cpp b/src/saveload/newgrf_sl.cpp index dacc127ea0..de261f02aa 100644 --- a/src/saveload/newgrf_sl.cpp +++ b/src/saveload/newgrf_sl.cpp @@ -96,8 +96,16 @@ static void Load_NGRF() { Load_NGRF_common(_grfconfig); - /* Append static NewGRF configuration, but only if there are some NewGRFs. */ - if (_game_mode != GM_MENU || _all_grfs != NULL) AppendStaticGRFConfigs(&_grfconfig); + if (_game_mode == GM_MENU) { + /* Intro game must not have NewGRF. */ + if (_grfconfig != NULL) SlErrorCorrupt("The intro game must not use NewGRF"); + + /* Activate intro NewGRFs (townnames) */ + ResetGRFConfig(false); + } else { + /* Append static NewGRF configuration */ + AppendStaticGRFConfigs(&_grfconfig); + } } static void Check_NGRF()