(svn r19489) -Codechange: Introduce a had_success variable in SendAllVehiclesToDepot().

pull/155/head
alberth 14 years ago
parent 312c0c9906
commit 5dec903d5c

@ -586,20 +586,23 @@ CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool s
GenerateVehicleSortList(&list, type, owner, id, vlw_flag);
/* Send all the vehicles to a depot */
bool had_success = false;
for (uint i = 0; i < list.Length(); i++) {
const Vehicle *v = list[i];
CommandCost ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type));
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (ret.Succeeded() && !(flags & DC_EXEC)) {
return CommandCost();
if (ret.Succeeded()) {
had_success = true;
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (!(flags & DC_EXEC)) break;
}
}
return (flags & DC_EXEC) ? CommandCost() : CMD_ERROR;
return had_success ? CommandCost() : CMD_ERROR;
}
/** Give a custom name to your vehicle

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