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(svn r6154) -Cleanup: ordered the IDs that have to do with pools from the others
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24
openttd.h
24
openttd.h
@ -35,6 +35,18 @@ typedef struct Town Town;
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typedef struct NewsItem NewsItem;
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typedef struct NewsItem NewsItem;
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typedef struct Industry Industry;
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typedef struct Industry Industry;
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typedef struct DrawPixelInfo DrawPixelInfo;
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typedef struct DrawPixelInfo DrawPixelInfo;
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typedef byte PlayerID;
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typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
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typedef byte CargoID;
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typedef byte LandscapeID;
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
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typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
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typedef uint32 CursorID;
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typedef uint16 EngineID;
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typedef uint16 UnitID;
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typedef uint16 StringID;
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/* IDs used in Pools */
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typedef uint16 VehicleID;
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typedef uint16 VehicleID;
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typedef uint16 StationID;
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typedef uint16 StationID;
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typedef uint16 RoadStopID;
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typedef uint16 RoadStopID;
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@ -43,18 +55,8 @@ typedef uint16 IndustryID;
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typedef uint16 DepotID;
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typedef uint16 DepotID;
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typedef uint16 WaypointID;
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typedef uint16 WaypointID;
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typedef uint16 OrderID;
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typedef uint16 OrderID;
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typedef byte PlayerID;
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typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
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typedef byte CargoID;
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typedef byte LandscapeID;
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typedef uint16 StringID;
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
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typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
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typedef uint32 CursorID;
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typedef uint16 EngineID;
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typedef uint16 EngineRenewID;
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typedef uint16 SignID;
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typedef uint16 SignID;
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typedef uint16 UnitID;
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typedef uint16 EngineRenewID;
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typedef union DestinationID {
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typedef union DestinationID {
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StationID station;
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StationID station;
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