(svn r21454) -Codechange: add support for object variable 48

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent cd6180a46d
commit 5d0da9492e

@ -237,6 +237,9 @@ static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byt
/* Object founder information */
case 0x44: return _current_company;
/* Object view */
case 0x48: return object->u.object.view;
/*
* Disallow the rest:
* 0x40: Relative position is passed as parameter during construction.
@ -284,6 +287,9 @@ static uint32 ObjectGetVariable(const ResolverObject *object, byte variable, byt
/* Object colour */
case 0x47: return o->colour;
/* Object view */
case 0x48: return o->view;
/* Get object ID at offset param */
case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, tile), object->grffile->grfid);
@ -338,7 +344,7 @@ static const SpriteGroup *GetObjectSpriteGroup(const ObjectSpec *spec, const Obj
/**
* Returns a resolver object to be used with feature 0F spritegroups.
*/
static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const Object *o, TileIndex tile)
static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view = 0)
{
res->GetRandomBits = ObjectGetRandomBits;
res->GetTriggers = ObjectGetTriggers;
@ -348,6 +354,7 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const
res->u.object.o = o;
res->u.object.tile = tile;
res->u.object.view = view;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
@ -368,12 +375,13 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const
* @param spec The specification of the object / the entry point.
* @param o The object to call the callback for.
* @param tile The tile the callback is called for.
* @param view The view of the object (only used when o == NULL).
* @return The result of the callback.
*/
uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile)
uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view)
{
ResolverObject object;
NewObjectResolver(&object, spec, o, tile);
NewObjectResolver(&object, spec, o, tile, view);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
@ -433,11 +441,12 @@ void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
* @param x Position x of image.
* @param y Position y of image.
* @param spec Object spec to draw.
* @param view The object's view.
*/
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec)
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
{
ResolverObject object;
NewObjectResolver(&object, spec, NULL, INVALID_TILE);
NewObjectResolver(&object, spec, NULL, INVALID_TILE, view);
const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, NULL), &object);
if (group == NULL || group->type != SGT_TILELAYOUT) return;
@ -468,8 +477,23 @@ void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec)
DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
}
/**
* Perform a callback for an object.
* @param callback The callback to perform.
* @param param1 The first parameter to pass to the NewGRF.
* @param param2 The second parameter to pass to the NewGRF.
* @param spec The specification of the object / the entry point.
* @param o The object to call the callback for.
* @param tile The tile the callback is called for.
* @return The result of the callback.
*/
uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile)
{
return GetObjectCallback(callback, param1, param2, spec, o, tile);
}
/** Helper class for animation control. */
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, GetObjectCallback> {
struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, StubGetObjectCallback> {
static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;

@ -117,10 +117,10 @@ typedef NewGRFClass<ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX> ObjectClass;
/** Mapping of purchase for objects. */
static const CargoID CT_PURCHASE_OBJECT = 1;
uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile);
uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view = 0);
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec);
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec);
void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view);
void AnimateNewObjectTile(TileIndex tile);
void TriggerObjectTileAnimation(const Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
void TriggerObjectAnimation(const Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);

@ -357,6 +357,7 @@ struct ResolverObject {
struct {
const struct Object *o; ///< The object the callback is ran for.
TileIndex tile; ///< The tile related to the object.
uint8 view; ///< The view of the object.
} object;
} u;

@ -212,7 +212,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
uint16 callback = CALLBACK_FAILED;
if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
TileIndex diff = t - tile;
callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t, NULL), TileY(diff) << 4 | TileX(diff), spec, NULL, t);
callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t, NULL), TileY(diff) << 4 | TileX(diff), spec, NULL, t, view);
}
if (callback == CALLBACK_FAILED) {

@ -170,7 +170,7 @@ public:
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, spec);
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, spec, 0);
}
_cur_dpi = old_dpi;
}

@ -334,6 +334,7 @@ static const NIVariable _niv_objects[] = {
NIV(0x45, "get town zone and Manhattan distance of closest town"),
NIV(0x46, "get square of Euclidean distance of closes town"),
NIV(0x47, "colour"),
NIV(0x48, "view"),
NIV(0x60, "get object ID at offset"),
NIV(0x61, "get random tile bits at offset"),
NIV(0x62, "land info of nearby tiles"),

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