(svn r8894) -Fix

Slightly simplify the control flow of TrainController()
pull/155/head
tron 18 years ago
parent c8e85a3a78
commit 5d081ed350

@ -2881,15 +2881,12 @@ static void *CheckVehicleAtSignal(Vehicle *v, void *data)
static void TrainController(Vehicle *v, bool update_image)
{
Vehicle *prev;
GetNewVehiclePosResult gp;
uint32 ts;
DiagDirection enterdir;
Direction dir;
/* For every vehicle after and including the given vehicle */
for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
BeginVehicleMove(v);
GetNewVehiclePosResult gp;
if (v->u.rail.track != TRACK_BIT_WORMHOLE) {
/* Not inside tunnel */
if (GetNewVehiclePos(v, &gp)) {
@ -2921,21 +2918,20 @@ static void TrainController(Vehicle *v, bool update_image)
} else {
/* A new tile is about to be entered. */
TrackBits bits;
/* Determine what direction we're entering the new tile from */
dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
enterdir = DirToDiagDir(dir);
Direction dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
DiagDirection enterdir = DirToDiagDir(dir);
assert(IsValidDiagDirection(enterdir));
/* Get the status of the tracks in the new tile and mask
* away the bits that aren't reachable. */
ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL) & _reachable_tracks[enterdir];
uint32 ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL) & _reachable_tracks[enterdir];
/* Combine the from & to directions.
* Now, the lower byte contains the track status, and the byte at bit 16 contains
* the signal status. */
uint32 tracks = ts | (ts >> 8);
bits = (TrackBits)(tracks & TRACK_BIT_MASK);
TrackBits bits = (TrackBits)(tracks & TRACK_BIT_MASK);
if ((_patches.new_pathfinding_all || _patches.yapf.rail_use_yapf) && _patches.forbid_90_deg && prev == NULL) {
/* We allow wagons to make 90 deg turns, because forbid_90_deg
* can be switched on halfway a turn */
@ -2956,7 +2952,33 @@ static void TrainController(Vehicle *v, bool update_image)
assert(chosen_track & tracks);
/* Check if it's a red signal and that force proceed is not clicked. */
if ((tracks >> 16) & chosen_track && v->u.rail.force_proceed == 0) goto red_light;
if ((tracks >> 16) & chosen_track && v->u.rail.force_proceed == 0) {
// In front of a red signal
/* find the first set bit in ts. need to do it in 2 steps, since
* FIND_FIRST_BIT only handles 6 bits at a time. */
Trackdir i = FindFirstTrackdir((TrackdirBits)(uint16)ts);
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 100;
if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return;
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255-10;
if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
VehicleAtSignalData vasd;
vasd.tile = o_tile;
vasd.direction = ReverseDir(dir);
/* check if a train is waiting on the other side */
if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) return;
}
}
goto reverse_train_direction;
}
} else {
static const TrackBits _matching_tracks[8] = {
TRACK_BIT_LEFT | TRACK_BIT_RIGHT, TRACK_BIT_X,
@ -3054,34 +3076,6 @@ static void TrainController(Vehicle *v, bool update_image)
invalid_rail:
/* We've reached end of line?? */
if (prev != NULL) error("!Disconnecting train");
goto reverse_train_direction;
red_light: {
/* We're in front of a red signal ?? */
/* find the first set bit in ts. need to do it in 2 steps, since
* FIND_FIRST_BIT only handles 6 bits at a time. */
Trackdir i = FindFirstTrackdir((TrackdirBits)(uint16)ts);
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 100;
if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return;
} else if (HasSignalOnTrackdir(gp.new_tile, i)){
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255-10;
if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
VehicleAtSignalData vasd;
vasd.tile = o_tile;
vasd.direction = ReverseDir(dir);
/* check if a train is waiting on the other side */
if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) return;
}
}
}
reverse_train_direction:
v->load_unload_time_rem = 0;

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