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(svn r12442) -Feature: Allow build leveled roads on slopes for the old ai
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@ -372,7 +372,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existi
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RoadBits type_bits = existing | *pieces;
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/* Roads on slopes */
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if (!_is_old_ai_player && _patches.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
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if (_patches.build_on_slopes && (_invalid_tileh_slopes_road[0][tileh] & (other | type_bits)) == ROAD_NONE) {
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/* If we add leveling we've got to pay for it */
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if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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@ -392,7 +392,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existi
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if (IsSlopeWithOneCornerRaised(tileh)) {
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/* Prevent build on slopes if it isn't allowed */
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if (!_is_old_ai_player && _patches.build_on_slopes) {
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if (_patches.build_on_slopes) {
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/* If we add foundation we've got to pay for it */
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if ((other | existing) == ROAD_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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@ -546,7 +546,7 @@ do_clear:;
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ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
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/* Return an error if we need to build a foundation (ret != 0) but the
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* current patch-setting is turned off (or stupid AI@work) */
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if (CmdFailed(ret) || (ret.GetCost() != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) {
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if (CmdFailed(ret) || (ret.GetCost() != 0 && !_patches.build_on_slopes)) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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cost.AddCost(ret);
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