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(svn r17839) -Codechange: implement the concept of 'caching' pool items to pools, that is instead of 'free' push the unused items in a linked list and use them on 'malloc'. Also add the concept of zeroing, or actually not zeroing, on new for pool items.
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@ -17,8 +17,8 @@
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#include "pool_type.hpp"
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#define DEFINE_POOL_METHOD(type) \
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template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size> \
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type Pool<Titem, Tindex, Tgrowth_step, Tmax_size>
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template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, bool Tcache, bool Tzero> \
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type Pool<Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero>
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DEFINE_POOL_METHOD(inline)::Pool(const char *name) :
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name(name),
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@ -27,7 +27,8 @@ DEFINE_POOL_METHOD(inline)::Pool(const char *name) :
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first_unused(0),
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items(0),
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cleaning(false),
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data(NULL)
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data(NULL),
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alloc_cache(NULL)
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{ }
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DEFINE_POOL_METHOD(inline void)::ResizeFor(size_t index)
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@ -75,7 +76,18 @@ DEFINE_POOL_METHOD(inline void *)::AllocateItem(size_t size, size_t index)
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this->first_unused = max(this->first_unused, index + 1);
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this->items++;
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Titem *item = this->data[index] = (Titem *)CallocT<byte>(size);
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Titem *item;
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if (Tcache && this->alloc_cache != NULL) {
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assert(sizeof(Titem) == size);
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item = (Titem *)this->alloc_cache;
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this->alloc_cache = this->alloc_cache->next;
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if (Tzero) MemSetT(item, 0);
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} else if (Tzero) {
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item = (Titem *)CallocT<byte>(size);
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} else {
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item = (Titem *)MallocT<byte>(size);
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}
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this->data[index] = item;
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item->index = (uint)index;
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return item;
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}
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@ -111,7 +123,13 @@ DEFINE_POOL_METHOD(void)::FreeItem(size_t index)
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{
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assert(index < this->size);
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assert(this->data[index] != NULL);
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free(this->data[index]);
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if (Tcache) {
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AllocCache *ac = (AllocCache *)this->data[index];
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ac->next = this->alloc_cache;
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this->alloc_cache = ac;
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} else {
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free(this->data[index]);
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}
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this->data[index] = NULL;
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this->first_free = min(this->first_free, index);
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this->items--;
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@ -129,6 +147,14 @@ DEFINE_POOL_METHOD(void)::CleanPool()
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this->first_unused = this->first_free = this->size = 0;
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this->data = NULL;
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this->cleaning = false;
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if (Tcache) {
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while (this->alloc_cache != NULL) {
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AllocCache *ac = this->alloc_cache;
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this->alloc_cache = ac->next;
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free(ac);
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}
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}
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}
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#undef DEFINE_POOL_METHOD
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@ -18,8 +18,11 @@
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* @tparam Tindex Type of the index for this pool
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* @tparam Tgrowth_step Size of growths; if the pool is full increase the size by this amount
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* @tparam Tmax_size Maximum size of the pool
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* @tparam Tcache Whether to perform 'alloc' caching, i.e. don't actually free/malloc just reuse the memory
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* @tparam Tzero Whether to zero the memory
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* @warning when Tcache is enabled *all* instances of this pool's item must be of the same size.
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*/
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template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size>
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template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, bool Tcache = false, bool Tzero = true>
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struct Pool {
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static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
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@ -75,7 +78,7 @@ struct Pool {
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* Base class for all PoolItems
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* @tparam Tpool The pool this item is going to be part of
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*/
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template <struct Pool<Titem, Tindex, Tgrowth_step, Tmax_size> *Tpool>
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template <struct Pool<Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero> *Tpool>
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struct PoolItem {
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Tindex index; ///< Index of this pool item
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@ -252,6 +255,18 @@ struct Pool {
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private:
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static const size_t NO_FREE_ITEM = MAX_UVALUE(size_t); ///< Contant to indicate we can't allocate any more items
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/**
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* Helper struct to cache 'freed' PoolItems so we
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* do not need to allocate them again.
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*/
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struct AllocCache {
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/** The next in our 'cache' */
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AllocCache *next;
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};
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/** Cache of freed pointers */
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AllocCache *alloc_cache;
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/**
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* Makes given index valid
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* @param size size of item
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