(svn r16545) -Cleanup: tunnels have been returning correct SlopeZ since r1

This commit is contained in:
smatz 2009-06-09 20:04:46 +00:00
parent d2ad6d38be
commit 5c934c621d

View File

@ -3405,9 +3405,7 @@ static byte AfterSetTrainPos(Train *v, bool new_tile)
byte middle_z = GetSlopeZ((v->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (v->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
/* For some reason tunnel tiles are always given as sloped :(
* But they are not sloped... */
if (middle_z != v->z_pos && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) {
if (middle_z != v->z_pos) {
SetBit(v->flags, (middle_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
}
}