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(svn r14774) -Change: show which tile caused the "error" when leveling land like raising and lowering does and use the same sound.
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@ -123,7 +123,7 @@ bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_t
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DoCommandP(end_tile, start_tile, (uint32)-1, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE), CcTerraform);
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DoCommandP(end_tile, start_tile, (uint32)-1, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE), CcTerraform);
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break;
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break;
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case DDSP_LEVEL_AREA:
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case DDSP_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, 0, CMD_LEVEL_LAND | CMD_MSG(STR_CAN_T_LEVEL_LAND_HERE), CcPlaySound10);
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DoCommandP(end_tile, start_tile, 0, CMD_LEVEL_LAND | CMD_MSG(STR_CAN_T_LEVEL_LAND_HERE), CcTerraform);
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break;
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break;
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case DDSP_CREATE_ROCKS:
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case DDSP_CREATE_ROCKS:
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GenerateRockyArea(end_tile, start_tile);
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GenerateRockyArea(end_tile, start_tile);
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