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(svn r27814) -Change: Remove _roadveh_depot_exit_trackdir
_roadveh_depot_exit_trackdir was just a copy of DiagDirToDiagTrackdir. (cirdan)
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@ -73,12 +73,6 @@ static const Trackdir _road_reverse_table[DIAGDIR_END] = {
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TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
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};
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/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
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static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
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TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
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};
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/**
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* Check whether a roadvehicle is a bus
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* @return true if bus
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@ -993,7 +987,7 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
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DiagDirection dir = GetRoadDepotDirection(v->tile);
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v->direction = DiagDirToDir(dir);
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Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
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Trackdir tdir = DiagDirToDiagTrackdir(dir);
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const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
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int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
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