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@ -992,20 +992,24 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
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* appropiate bit in the \a parent_last parameter.
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*
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* @param settings_ptr Pointer to current values of all settings
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* @param base_x Left-most position in window/panel to start drawing \a first_row
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* @param left Left-most position in window/panel to start drawing \a first_row
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* @param right Right-most x position to draw strings at.
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* @param base_y Upper-most position in window/panel to start drawing \a first_row
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* @param max_x The maximum x position to draw strings add.
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* @param first_row First row number to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @return Row number of the next row to draw
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*/
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uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
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uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
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{
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if (cur_row >= max_row) return cur_row;
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int x = base_x;
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bool rtl = _dynlang.text_dir == TD_RTL;
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int offset = rtl ? -4 : 4;
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int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
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int x = rtl ? right : left;
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int y = base_y;
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if (cur_row >= first_row) {
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int colour = _colour_gradient[COLOUR_ORANGE][4];
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@ -1013,29 +1017,29 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
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/* Draw vertical for parent nesting levels */
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for (uint lvl = 0; lvl < this->level; lvl++) {
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if (!HasBit(parent_last, lvl)) GfxDrawLine(x + 4, y, x + 4, y + SETTING_HEIGHT - 1, colour);
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x += LEVEL_WIDTH;
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if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
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x += level_width;
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}
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/* draw own |- prefix */
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int halfway_y = y + SETTING_HEIGHT / 2;
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int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
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GfxDrawLine(x + 4, y, x + 4, bottom_y, colour);
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GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
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/* Small horizontal line from the last vertical line */
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GfxDrawLine(x + 4, halfway_y, x + LEVEL_WIDTH - 4, halfway_y, colour);
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x += LEVEL_WIDTH;
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GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
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x += level_width;
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}
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switch (this->flags & SEF_KIND_MASK) {
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case SEF_SETTING_KIND:
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if (cur_row >= first_row) {
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DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
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DrawSetting(settings_ptr, this->d.entry.setting, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK);
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}
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cur_row++;
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break;
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case SEF_SUBTREE_KIND:
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if (cur_row >= first_row) {
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DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
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DrawString(x + 12, max_x, y, this->d.sub.title);
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DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
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DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
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}
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cur_row++;
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if (!this->d.sub.folded) {
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@ -1044,7 +1048,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int
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SetBit(parent_last, this->level); // Add own last-field state
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}
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cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
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cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
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}
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break;
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default: NOT_REACHED();
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@ -1069,18 +1073,24 @@ static const void *ResolveVariableAddress(const GameSettings *settings_ptr, cons
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* Private function to draw setting value (button + text + current value)
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* @param settings_ptr Pointer to current values of all settings
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* @param sd Pointer to value description of setting to draw
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* @param x Left-most position in window/panel to start drawing
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* @param left Left-most position in window/panel to start drawing
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* @param right Right-most position in window/panel to draw
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* @param y Upper-most position in window/panel to start drawing
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* @param max_x The maximum x position to draw strings add.
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* @param state State of the left + right arrow buttons to draw for the setting
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int left, int right, int y, int state)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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bool disabled = false;
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bool rtl = _dynlang.text_dir == TD_RTL;
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uint buttons_left = rtl ? right - 19 : left;
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uint text_left = left + (rtl ? 0 : 25);
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uint text_right = right - (rtl ? 25 : 0);
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uint button_y = y + (SETTING_HEIGHT - 11) / 2;
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/* We do not allow changes of some items when we are a client in a networkgame */
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if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
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if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
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@ -1091,7 +1101,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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/* Draw checkbox for boolean-value either on/off */
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bool on = (*(bool*)var);
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DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
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DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} else {
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int32 value;
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@ -1099,7 +1109,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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value = (int32)ReadValue(var, sd->save.conv);
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/* Draw [<][>] boxes for settings of an integer-type */
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DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
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DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
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disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
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if (disabled) {
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@ -1115,7 +1125,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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SetDParam(1, value);
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}
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}
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DrawString(x + 25, max_x, y, (sdb->str) + disabled);
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DrawString(text_left, text_right, y, (sdb->str) + disabled);
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}
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@ -1177,21 +1187,21 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
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* Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
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*
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* @param settings_ptr Pointer to current values of all settings
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* @param base_x Left-most position in window/panel to start drawing of each setting row
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* @param left Left-most position in window/panel to start drawing of each setting row
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* @param right Right-most position in window/panel to draw at
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* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
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* @param max_x The maximum x position to draw strings add.
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* @param first_row Number of first row to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @return Row number of the next row to draw
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*/
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uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
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uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
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{
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if (cur_row >= max_row) return cur_row;
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for (uint i = 0; i < this->num; i++) {
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cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
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cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last);
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if (cur_row >= max_row) {
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break;
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}
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@ -1481,8 +1491,8 @@ struct GameSettingsWindow : Window {
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{
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if (widget != SETTINGSEL_OPTIONSPANEL) return;
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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r.right - SETTINGTREE_RIGHT_OFFSET, this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll.GetPosition(), this->vscroll.GetPosition() + this->vscroll.GetCapacity());
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}
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virtual void OnPaint()
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@ -1505,7 +1515,7 @@ struct GameSettingsWindow : Window {
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if (pe == NULL) return; // Clicked below the last setting of the page
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int x = pt.x - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
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@ -1570,7 +1580,7 @@ struct GameSettingsWindow : Window {
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this->clicked_entry->SetButtons(0);
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}
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this->clicked_entry = pe;
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this->clicked_entry->SetButtons((x >= 10) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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_left_button_clicked = false;
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}
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@ -1684,10 +1694,11 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
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DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
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/* Grey out the buttons that aren't clickable */
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if (!clickable_left) {
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bool rtl = _dynlang.text_dir == TD_RTL;
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if (rtl ? !clickable_right : !clickable_left) {
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GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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if (!clickable_right) {
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if (rtl ? !clickable_left : !clickable_right) {
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GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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}
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