diff --git a/docs/newgrf-additions.html b/docs/newgrf-additions.html
index fdb00c0fcf..de10aa60d0 100644
--- a/docs/newgrf-additions.html
+++ b/docs/newgrf-additions.html
@@ -72,7 +72,7 @@
-1 * -1 07 9D 01 \70 04 01
-
Action 14 - Property Mapping for Action 0
+ Action 14 - Property Mapping for Action 0
See Action 14 Specification and Action 0 Specification for background information.
The property mapping mechanism has the feature name: property_mapping, this document describes version 1.
Users of this mechanism SHOULD at minimum test for the presence of the feature above or test variable 8D, below.
@@ -92,7 +92,7 @@
Property ID: C "A0PM" -> B "PROP"
Within an A0PM chunk, the PROP binary (type B) field contains the property ID to allocate to the named property, this value can used in Action 0 sprites. This is 1 byte.
It is possible to override existing properties, however this use is not recommended.
- Success Indicator Global Variable 0x8D Bit: C "A0PM" -> B "SETT"
+ Success Indicator Global Variable 0x8D Bit: C "A0PM" -> B "SETT"
Within an A0PM chunk, the SETT binary (type B) field contains the bit number to set/clear in
global variable 0x8D (TTD version) to store whether the mapping operation was successful. This is 1 byte.
If the operation is successful, the bit is set (to 1), otherwise the bit is cleared (to 0).
@@ -100,7 +100,7 @@
Global variable 0x8D can then be tested by using a standard Action 7 or 9, or a standard Variational Action 2.
If this field is omitted, no bit is set or cleared.
- Fallback Mode: C "A0PM" -> B "FLBK"
+ Fallback Mode: C "A0PM" -> B "FLBK"
Within an A0PM chunk, the FLBK binary (type B) field contains the fallback mode. This is 1 byte.
The fallback mode may take the following values:
@@ -208,5 +208,46 @@
Track type in purchase list (42)
This is indicated by the feature name: varaction2_station_var42, version 1
+
+ Action 14 - Type ID Mapping for Action 5
+ See Action 14 Specification and Action 5 Specification for background information.
+ The action 5 type ID mapping mechanism has the feature name: action5_type_id_mapping, this document describes version 1.
+ Users of this mechanism SHOULD at minimum test for the presence of the feature above or test variable 8D, below.
+ Action 5 type ID Mapping: C "A5TM"
+ Each A5TM chunk (type C) describes an individual action 5 type ID mapping.
+ Sub-chunks within each A5TM chunk may appear in any order, however except where otherwise noted each sub-chunk SHOULD only appear ONCE within an individual A5TM chunk.
+ Action 5 type ID mapping can be safely used on implementations which do not implement the type ID mapping mechanism if Action 5 sprites which use mapped type IDs are skipped if one or more of:
+
+ - The global variable 0x8D is checked to determine whether the type ID mapping operation was successful.
+ - The feature name action5_type_id_mapping is checked for.
+
+ Unknown Action 14 blocks are ignored, and do not need to be skipped.
+ Property Name: C "A5TM" -> T "NAME"
+ Within an A5TM chunk, the NAME text (type T) field contains the name of the type to map. The value of the language ID byte is ignored.
+ Property ID: C "A5TM" -> B "TYPE"
+ Within an A5TM chunk, the TYPE binary (type B) field contains the type ID to allocate to the named type, this value can used in Action 5 sprites. This is 1 byte. The value MUST be < 128 (i.e bit 7 must be clear).
+ It is possible to override existing type IDs, however this use is not recommended.
+ Success Indicator Global Variable 0x8D Bit: C "A5TM" -> B "SETT"
+ This behaves identically to the C "A0PM" -> B "SETT" case, above
+ Fallback Mode: C "A5TM" -> B "FLBK"
+ This behaves identically to the C "A0PM" -> B "FLBK" case, above
+ Example NFO:
+
+// Map action5 type "sample_action5_type" to type id 0x70, and set bit 5 of global variable 0x8D if successful
+-1 * -1 14
+ "C" "A5TM"
+ "T" "NAME" 00 "sample_action5_type" 00
+ "B" "TYPE" \w1 70
+ "B" "SETT" \w1 5
+ 00
+ 00
+....
+// Skip 3 sprites if bit 5 of global variable 0x8D is not set (indicating that station property sample_action5_type is NOT present)
+-1 * -1 07 8D 01 \70 05 03
+// Set 2 sprites at offset 7 into sample_action5_type
+-1 * -1 05 F0 02 07
+-1 sprites/sample.png 546 8 09 23 33 -26 0
+-1 sprites/sample.png 594 8 09 23 33 -5 0
+