@ -304,11 +304,11 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
if ( ( img_width * num_div ) / img_height > ( ( width * num_div ) / height ) ) {
/* Image is wider than map - center vertically */
img_scale = ( width * num_div ) / img_width ;
row_pad = ( height - ( ( img_height * img_scale ) / num_div ) ) / 2 ;
row_pad = ( 1 + height - ( ( img_height * img_scale ) / num_div ) ) / 2 ;
} else {
/* Image is taller than map - center horizontally */
img_scale = ( height * num_div ) / img_height ;
col_pad = ( width - ( ( img_width * img_scale ) / num_div ) ) / 2 ;
col_pad = ( 1 + width - ( ( img_width * img_scale ) / num_div ) ) / 2 ;
}
/* Form the landscape */
@ -322,8 +322,8 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* Check if current tile is within the 1-pixel map edge or padding regions */
if ( ( DistanceFromEdge ( tile ) < = 1 ) | |
( row < row_pad ) | | ( row > = ( img_height + row_pad ) ) | |
( col < col_pad ) | | ( col > = ( img_width + col_pad ) ) ) {
( row < row_pad ) | | ( row > = ( height - row_pad - 1 ) ) | |
( col < col_pad ) | | ( col > = ( width - col_pad - 1 ) ) ) {
SetTileHeight ( tile , 0 ) ;
} else {
/* Use nearest neighbor resizing to scale map data.