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@ -148,83 +148,7 @@ enum DockToolbarWidgets {
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DTW_END, ///< End of toolbar widgets
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};
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/**
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* Handle a click in the build canal widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Canal(Window *w)
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{
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HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
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}
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/**
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* Handle a click in the build lock widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Lock(Window *w)
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{
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HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL, PlaceDocks_BuildLock);
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}
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/**
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* Handle a click in the demolish widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Demolish(Window *w)
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{
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HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
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}
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/**
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* Handle a click in the build ship depot widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Depot(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
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}
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/**
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* Handle a click in the build dock widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Dock(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
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}
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/**
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* Handle a click in the build buoy widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Buoy(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
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}
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/**
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* Handle a click in the create river widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_River(Window *w)
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{
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if (_game_mode != GM_EDITOR) return;
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HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
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}
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/**
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* Handle a click in the build aqueduct widget.
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* @param w #Window in which the widget was clicked.
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*/
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static void BuildDocksClick_Aqueduct(Window *w)
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{
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HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL, PlaceDocks_Aqueduct);
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}
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/** Toolbar window for constructing water infra structure. */
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struct BuildDocksToolbarWindow : Window {
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DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
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@ -255,35 +179,39 @@ struct BuildDocksToolbarWindow : Window {
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this->last_clicked_widget = (DockToolbarWidgets)widget;
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switch (widget) {
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case DTW_CANAL: // Build canal button
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BuildDocksClick_Canal(this);
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HandlePlacePushButton(this, DTW_CANAL, SPR_CURSOR_CANAL, HT_RECT, PlaceDocks_BuildCanal);
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break;
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case DTW_LOCK: // Build lock button
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BuildDocksClick_Lock(this);
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HandlePlacePushButton(this, DTW_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL, PlaceDocks_BuildLock);
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break;
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case DTW_DEMOLISH: // Demolish aka dynamite button
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BuildDocksClick_Demolish(this);
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HandlePlacePushButton(this, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea);
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break;
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case DTW_DEPOT: // Build depot button
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BuildDocksClick_Depot(this);
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(this);
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break;
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case DTW_STATION: // Build station button
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BuildDocksClick_Dock(this);
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, DTW_STATION, SPR_CURSOR_DOCK, HT_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(this);
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break;
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case DTW_BUOY: // Build buoy button
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BuildDocksClick_Buoy(this);
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(this, DTW_BUOY, SPR_CURSOR_BOUY, HT_RECT, PlaceDocks_Buoy);
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break;
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case DTW_RIVER: // Build river button (in scenario editor)
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BuildDocksClick_River(this);
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if (_game_mode != GM_EDITOR) return;
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HandlePlacePushButton(this, DTW_RIVER, SPR_CURSOR_RIVER, HT_RECT, PlaceDocks_BuildRiver);
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break;
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case DTW_BUILD_AQUEDUCT: // Build aqueduct button
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BuildDocksClick_Aqueduct(this);
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HandlePlacePushButton(this, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL, PlaceDocks_Aqueduct);
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break;
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default: break;
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