Fix VideoDriver_Dedicated not marking the main thread as the game thread

pull/642/head
Jonathan G Rennison 4 months ago
parent f247451c61
commit 59b69aba62

@ -199,6 +199,8 @@ void VideoDriver_Dedicated::MainLoop()
signal(SIGQUIT, DedicatedSignalHandler);
#endif
SetSelfAsGameThread();
/* Load the dedicated server stuff */
_is_network_server = true;
_network_dedicated = true;

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