diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 8976da0b15..55f04ecee0 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -176,7 +176,7 @@ static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) switch (v->type) { case VEH_TRAIN: - DrawTrainImage(v, x + 21, sprite_y, w->widget[DEPOT_WIDGET_MATRIX].right - 32, w->hscroll.pos, WP(w,depot_d).sel); + DrawTrainImage(v, x + 21, sprite_y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel); /* Number of wagons relative to a standard length wagon (rounded up) */ SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); @@ -638,7 +638,7 @@ uint _block_sizes[4][2]; /* Array to hold the default resize capacities * First part is the vehicle type, while the last is 0 = x, 1 = y */ const uint _resize_cap[][2] = { -/* VEH_TRAIN */ {6, 10 * 29 + 36}, ///< flags, unitnumber and unit count uses a total of 36 pixels and we set default to 10 units +/* VEH_TRAIN */ {6, 10 * 29}, /* VEH_ROAD */ {5, 5}, /* VEH_SHIP */ {3, 3}, /* VEH_AIRCRAFT */ {3, 4}, @@ -719,8 +719,9 @@ static void CreateDepotListWindow(Window *w, byte type) _block_sizes[type][1] * w->vscroll.cap); if (type == VEH_TRAIN) { - /* The train depot has a horizontal scroller so we should make room for it */ - ResizeWindow(w, 0, 12); + /* Make space for the horizontal scrollbar vertically, and the unit + * number, flag, and length counter horizontally. */ + ResizeWindow(w, 36, 12); /* substract the newly added space from the matrix since it was meant for the scrollbar */ w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; }