(svn r5954) WebTranslator2 update to 2006-08-19 20:17:26

dutch      - 54 fixed by webfreakz (54)
french     - 74 fixed by glx (74)
hungarian  - 79 fixed by miham (79)
norwegian  - 2 fixed by oletk (2)
polish     - 1 changed by meush (1)
portuguese - 15 fixed by izhirahider (15)
pull/155/head
miham 18 years ago
parent 8881a7398d
commit 5892456e5d

@ -604,6 +604,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
@ -716,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scen
STR_0298_LOAD_SCENARIO :{WHITE}Scenario openen
STR_0299_SAVE_SCENARIO :{WHITE}Scenario opslaan
STR_029A_PLAY_SCENARIO :{BLACK}Scenario spelen
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
STR_029C_QUIT_EDITOR :{WHITE}Sluit editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan alleen in steden met bevolking van meer dan 1200 gebouwd worden
@ -1039,7 +1042,21 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Minimum
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duur van foutmeldingen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Geef het inwoneraantal bij een stad weer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onzichtbare bomen (met transparante gebouwen): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Origineel
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg vlak
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :vlak
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Origineel
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterd
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Verbind de landschaptoolbar met de trein/weg/water/vliegveld toolbars: {ORANGE}{STRING}
@ -1434,6 +1451,16 @@ STR_NETWORK_SEND :{BLACK}Verstuur
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-grootte van de kaart: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-grootte van de kaart: {ORANGE}{STRING}
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Kan landschap uit PNG niet laden...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...bestand niet gevonden.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kon plaatje niet omzetten. 8 óf 24-bit PNG benodigd.
STR_PNGMAP_ERR_MISC :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
STR_BMPMAP_ERROR :{WHITE}Kan het landschap uit de BMP niet laden...
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Kosten: {CURRENCY}
STR_0801_COST :{RED}Kosten: {CURRENCY}
@ -1757,6 +1784,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Sla het
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Selecteer nieuw speltype
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Selecteer scenario (groen), vooraf ingesteld spel (blauw), or willekeurig nieuw spel
STR_4010_GENERATE_RANDOM_NEW_GAME :Genereer willekeurig nieuw spel
STR_4011_LOAD_HEIGHTMAP :{WHITE}Laad Heightmap
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in de weg
@ -2863,6 +2891,42 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten:
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capaciteit: {GOLD}{COMMA} passagiers, {COMMA} zakken post
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedreven wagons: {GOLD}+{POWER}{BLACK} Gewicht: {GOLD}+{WEIGHT_S}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Creeër
STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
STR_RANDOM_SEED :{BLACK}Willekeurig getal
STR_RANDOM_SEED_HELP :{BLACK}Klik voor een willekeurig getal
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Bos algoritme:
STR_TERRAIN_TYPE :{BLACK}Terrein type:
STR_SMOOTHNESS :{BLACK}Vlakte:
STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Aantal Industrieën:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Verschuif de sneeuwlijn één omhoog
STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_SIZE :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Wereld creeren
STR_GENERATION_ABORT :{BLACK}Stop
STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wereld Generatie
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
STR_PROGRESS :{WHITE}{NUM}% compleet
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_TREE_GENERATION :{BLACK}Bos plaatsing
STR_CLEARING_TILES :{BLACK}Ruig en
STR_PREPARING_GAME :{BLACK}Voorbereiden spel
STR_SE_FLAT_WORLD :{WHITE}Vlak land
STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Klein
STR_CITY_AIRPORT :{BLACK}Stad

@ -605,6 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utiliser une carte d'altitude
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
@ -717,6 +719,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sauvegar
STR_0298_LOAD_SCENARIO :{WHITE}Charger Scénario
STR_0299_SAVE_SCENARIO :{WHITE}Sauvegarder Scénario
STR_029A_PLAY_SCENARIO :{BLACK}Jouer Scénario
STR_PLAY_HEIGHTMAP :{BLACK}Jouer une carte d'altitude
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Démarrer une nouvelle partie, utilisant une carte d'altitude comme paysage
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Voulez-vous vraiment quitter ce scénario ?
STR_029C_QUIT_EDITOR :{WHITE}Quitter Éditeur
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...peut seulement être construit dans des villes ayant une population d'au moins 1200 habitants
@ -1040,7 +1044,27 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Argent
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Temps d'affichage des messages d'erreur: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Afficher la population d'une ville dans son label : {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Arbres invisibles (quand les bâtiments sont transparents) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Générateur de terrain : {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Distances max depuis les bords pour les Raffineries {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Altitude d'enneigement: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Rugosité du terrain (TerraGenesis seulement) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Lisse
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rugueux
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Très rugueux
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Algorithme de placement des arbres: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Aucun
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Amélioré
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Rotation de la carte d'altitude: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-horaire
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Horaire
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Intervalle de mise à jour de la progression : {ORANGE}{STRING} ms
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Le terrain d'un scénario plat a pour altitude : {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Etendue max. des stations: {ORANGE}{STRING} {RED}Attention: Valeur élevée = jeu lent
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Entretenir automatiquement les hélicoptères à l'heliport: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Relier la barre d'outils Paysage avec celle des rails/routes/eau et aéroport: {ORANGE}{STRING}
@ -1435,6 +1459,17 @@ STR_NETWORK_SEND :{BLACK}Envoyer
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}Taille X de la carte : {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Taille Y de la carte : {ORANGE}{STRING}
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Chargement du paysage depuis PNG impossible...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...fichier non trouvé.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...ne peut pas convertir le type d'image. Image PNG 8 ou 24-bit nécessaire.
STR_PNGMAP_ERR_MISC :{WHITE}...quelque chose s'est mal passé. Désolé. (le fichier est probablement corrompu)
STR_BMPMAP_ERROR :{WHITE}Chargement du paysage depuis BMP impossible...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...ne peut pas convertir le type d'image.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Coût: {CURRENCY}
STR_0801_COST :{RED}Coût: {CURRENCY}
@ -1758,6 +1793,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Sauvegar
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Choix du type de partie
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Choisir un scénario (vert), une partie préparée (bleu), ou une partie aléatoire
STR_4010_GENERATE_RANDOM_NEW_GAME :Générer une partie aléatoirement
STR_4011_LOAD_HEIGHTMAP :{WHITE}Charger une carte d'altitude
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} présente
@ -2864,6 +2900,54 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Prix: {G
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacité: {GOLD}{COMMA} passagers, {COMMA} sacs de courrier
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons Motorisés: {GOLD}+{POWER}{BLACK} Poids: {GOLD}+{WEIGHT_S}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Générer
STR_WORLD_GENERATION_CAPTION :{WHITE}Génération du terrain
STR_LAND_GENERATOR :{BLACK}Générateur de terrain :
STR_TREE_PLACER :{BLACK}Algorithme de placement des arbres :
STR_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude :
STR_TERRAIN_TYPE :{BLACK}Type de terrain :
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Niveau de la mer :
STR_SMOOTHNESS :{BLACK}Douceur :
STR_SNOW_LINE_HEIGHT :{BLACK}Altitude d'enneigement :
STR_DATE :{BLACK}Date:
STR_NUMBER_OF_TOWNS :{BLACK}No. de villes :
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. d'industries :
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
STR_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
STR_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Avertissement de redimensionnement
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Trop redimensionner la carte source n'est pas recommandé. Continuer la génération ?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Nom de la carte d'altitude :
STR_HEIGHTMAP_SIZE :{BLACK}Taille: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Génération du terrain...
STR_GENERATION_ABORT :{BLACK}Annuler
STR_GENERATION_ABORT_CAPTION :{WHITE}Annuler la génération du terrain
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-vous vraiment annuler la génération ?
STR_PROGRESS :{WHITE}{NUM}% terminé
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Génération du terrain
STR_TREE_GENERATION :{BLACK}Génération des arbres
STR_UNMOVABLE_GENERATION :{BLACK}Génération des non-déplacables
STR_CLEARING_TILES :{BLACK}Génération des zones rugueuses et pierreuses
STR_SETTINGUP_GAME :{BLACK}Configuration du jeu
STR_PREPARING_GAME :{BLACK}Préparation du jeu
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
STR_SE_FLAT_WORLD :{WHITE}Terrain plat
STR_SE_FLAT_WORLD_TIP :{BLACK}Génére un terrain plat
STR_SE_RANDOM_LAND :{WHITE}Terrain aléatoire
STR_SE_NEW_WORLD :{BLACK}Créer un nouveau scénario
STR_SE_CAPTION :{WHITE}Type de scénario
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Diminuer l'altitude du terrain plat
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Augmenter l'altitude du terrain plat
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Modifier l'altitude du terrain plat
STR_FLAT_WORLD_HEIGHT :{BLACK}Altitude du terrain plat :
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Petit
STR_CITY_AIRPORT :{BLACK}Urbain

@ -669,6 +669,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emele
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerû táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
@ -781,6 +783,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}P
STR_0298_LOAD_SCENARIO :{WHITE}Pálya betöltése
STR_0299_SAVE_SCENARIO :{WHITE}Pálya mentése
STR_029A_PLAY_SCENARIO :{BLACK}Játék saját pályán
STR_PLAY_HEIGHTMAP :{BLACK}Magasságtérképen játszás
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Új játékot kezd egy magasságtérkép alapján
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Biztosan abba akarod hagyni a pálya szerkesztését ?
STR_029C_QUIT_EDITOR :{WHITE}Kilépés a szerkesztõbõl
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...csak 1200-nál nagyobb lakosságú városokba építhetõ
@ -1104,7 +1108,27 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Automat
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Hibaüzenetek megjelenítési ideje: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Mutassa a lakosságot a feliratban: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Láthatatlan fák (átlátszó épületekkel): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Térkép generálás: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Eredeti
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Olajfinomítók max távolsága a szélektõl {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Hóhatár magassága: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}A terep durvasága (csak TerraGenesisnél) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Nagyon sima
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Sima
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Durva
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Nagyon durva
STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Fa-elhelyezõ módszer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Nincs
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Eredeti
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Javított
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Magasságtérkép forgatása: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Órairánnyal szemben
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Órairányban
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Folyamatjelzõ frissítése: {ORANGE}{STRING} ms
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}A sima térképhez hozzáadandó magasság: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Állomások legnagyobb kiterjedése: {ORANGE}{STRING} {RED}Figyelem: magas érték lelassítja a játékot
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopterek automatikus javítása a helikopter-leszállókon: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Tájrendezõ eszköztár megnyitása a közúti/vasúti/vízi/légi eszköztárakkal: {ORANGE}{STRING}
@ -1499,6 +1523,17 @@ STR_NETWORK_SEND :{BLACK}Elk
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}ÉK-DNY térképszélesség: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}ÉNY-DK térképszélesség: {ORANGE}{STRING}
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}NEm tudom a térképet betölteni a PNG-bõl...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...fájl nem található.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...nem tudtam konverálni a kép típusát. 8 vagy 24-bites PNG kép kell.
STR_PNGMAP_ERR_MISC :{WHITE}...valami nem igazán sikerült. Bocs. (talán sérült a fájl)
STR_BMPMAP_ERROR :{WHITE}Nem sikerült a térkép betöltése a BMP-bõl...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...nem sikerült a képtípust konvertálni.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}{CURRENCY} kiadás
STR_0801_COST :{RED}{CURRENCY} kiadás
@ -1822,6 +1857,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}A j
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Az új játék típusa
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Válassz egy pályát (zöld), elõre beállított játékot (kék) vagy véletlenszerû új játékot
STR_4010_GENERATE_RANDOM_NEW_GAME :Véletlenszerû új játék
STR_4011_LOAD_HEIGHTMAP :{WHITE}Magasságtérkép betöltése
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}...{STRING} van az útban
@ -2965,6 +3001,59 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacitás: {GOLD}{COMMA} utas, {COMMA} csomag levél
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_S}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Generál
STR_RANDOM :{BLACK}Véletlenszerûen
STR_RANDOM_HELP :{BLACK}Megváltoztatja a térképgenerálásnál használt véletlen alapszámot
STR_WORLD_GENERATION_CAPTION :{WHITE}Térkép létrehozása
STR_RANDOM_SEED :{BLACK}Véletlen alapszám:
STR_RANDOM_SEED_HELP :{BLACK}Kattints ide a véletlen alapszám beírásához
STR_LAND_GENERATOR :{BLACK}Térkép generátor:
STR_TREE_PLACER :{BLACK}Fa algoritmus:
STR_HEIGHTMAP_ROTATION :{BLACK}Magasságtérkép elforgatása:
STR_TERRAIN_TYPE :{BLACK}Tereptípus:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Tengerszint:
STR_SMOOTHNESS :{BLACK}Simaság:
STR_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
STR_DATE :{BLACK}Dátum:
STR_NUMBER_OF_TOWNS :{BLACK}Várossûrûség:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Iparsûrûség:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}A hóhatár eggyel megnövelése
STR_SNOW_LINE_DOWN :{BLACK}A hóhatár eggyel csökkentése
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Hóhatár megváltoztatása
STR_START_DATE_QUERY_CAPT :{WHITE}Kezdõ év megváltoztatása
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Átméretezési figyelmeztetés
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}A forrás térkép túlságosan nagy mértékû átméretezése nem javasolt. Folytatod mégis?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Magasságtérkép neve:
STR_HEIGHTMAP_SIZE :{BLACK}Méret: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Térkép létrehozása...
STR_GENERATION_ABORT :{BLACK}Félbeszakít
STR_GENERATION_ABORT_CAPTION :{WHITE}Megszakítja a térkép létrehozását
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Tényleg meg akarod szakítani a térkép generálását?
STR_PROGRESS :{WHITE}{NUM}% kész
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Térkép létrehozása
STR_TREE_GENERATION :{BLACK}Fák generálás
STR_UNMOVABLE_GENERATION :{BLACK}Világítótornyok létrehozása
STR_CLEARING_TILES :{BLACK}Durva és köves területek generálása
STR_SETTINGUP_GAME :{BLACK}Játék beállítása
STR_PREPARING_TILELOOP :{BLACK}Mezõk véglegesítése
STR_PREPARING_GAME :{BLACK}Játék elõkészítése
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ez a módosítás megváltoztatta a nehézségi szintet egyedire.
STR_SE_FLAT_WORLD :{WHITE}Lapos térkép
STR_SE_FLAT_WORLD_TIP :{BLACK}Lapos térképet generál
STR_SE_RANDOM_LAND :{WHITE}Véletlen térkép
STR_SE_NEW_WORLD :{BLACK}Új küldetés létrehozása
STR_SE_CAPTION :{WHITE}Küldetés típusa
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Csökkenti eggyel a sima terep magasságát
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Növeli eggyel a sima terep magasságát
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Sima terem magasságát változtatja
STR_FLAT_WORLD_HEIGHT :{BLACK}Sima terep magassága:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Kicsi
STR_CITY_AIRPORT :{BLACK}Városi

@ -1039,7 +1039,9 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autofor
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Varighet til feilmelding: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Vis byers befolkning i tittel: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Usynlige trær (med gjennomsiktige bygninger): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snøhøyde: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maks stasjonspedning: {ORANGE}{STRING} {RED}Advarsel: Høy instilling gir treger spill
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Utfør service på helikopter automatisk på helikopterlandingsteder: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Koble landskap verktøylinjen til tog/vei/vann/flyplass verktøylinjene: {ORANGE}{STRING}
@ -1434,6 +1436,11 @@ STR_NETWORK_SEND :{BLACK}Send
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-størrelse på kart: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-størrelse på kart: {ORANGE}{STRING}
##### PNG-MAP-Loader
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Kostnad: {CURRENCY}
STR_0801_COST :{RED}Kostnad: {CURRENCY}
@ -2529,6 +2536,8 @@ STR_886F_TRANSFER :{BLACK}Overf
STR_TRAIN_STOPPING :{RED}Stopper
STR_TRAIN_STOPPING_VEL :{RED}Stopper, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Inkompatible jernbanetyper
STR_TRAIN_NO_POWER :{RED}Ingen strøm
STR_TRAIN_START_NO_CATENARY :Dette sporet mangler et kjede, så toget kan ikke starte
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Kjøretøy i veien
@ -2861,6 +2870,9 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kostnad:
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasitet: {GOLD}{COMMA} passasjerer, {COMMA} sekker post
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomotivvogner: {GOLD}+{POWER}{BLACK} Vekt: {GOLD}+{WEIGHT_S}
########### String for New Landscape Generator
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Liten
STR_CITY_AIRPORT :{BLACK}By

@ -1126,7 +1126,9 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Min. il
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Czas trwania komunikatu o bledzie: {ORANGE}{STRING} sekund{P a y ""}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Pokaz populacje miasta w jego nazwie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Niewidoczne drzewa (i przezroczyste budynki): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Wysokosc granicy wiecznych sniegow: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maks. wielkosc stacji: {ORANGE}{STRING} {RED}Uwaga: Duze wartosci spowalniaja gre
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Automatycznie serwisuj helikoptery na ladowiskach: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Przylacz pasek narzedzi edycji krajobrazu do paska narzedzi srodkow transportu: {ORANGE}{STRING}
@ -1521,6 +1523,11 @@ STR_NETWORK_SEND :{BLACK}Wyslij
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}Rozmiar mapy X: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Rozmiar mapy Y: {ORANGE}{STRING}
##### PNG-MAP-Loader
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Koszt: {CURRENCY}
STR_0801_COST :{RED}Koszt: {CURRENCY}
@ -2873,7 +2880,7 @@ STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT
STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Eksplozja rafineri blisko {TOWN}!
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Fabryka zniszczona w podejrzanych okolicznosciach w poblizu {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' wyladowalo blisko {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Obsuniecie sie ziemii nad kopalnia pozostawilo pas zniszczenia blisko {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Tapniecie przy kopalni pozostawilo pas zniszczenia blisko {TOWN}!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Powodz!{}Przynajmniej {COMMA} zaginelo lub utonelo w czasie powodzi!
STR_BRIBE_FAILED :{WHITE}Twoja lapowka zostala
@ -2992,6 +2999,9 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Koszt: {
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Ladownosc: {GOLD}{COMMA} pasazerow, {COMMA} paczek poczty
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_S}
########### String for New Landscape Generator
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Male
STR_CITY_AIRPORT :{BLACK}Miejskie

@ -1039,7 +1039,12 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Dinheir
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duração das mensagens de erro: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Mostra população da cidade na janela da cidade: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Árvores invisíveis (com edifícios transparentes): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Altura da linha de neve: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Melhorado
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Tamanho máx. de estações: {ORANGE}{STRING} {RED}Valores altos tornam o jogo lento!
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar barra de ferramentas de paisagem às barras de ferramentas de carris/estradas/vias aquáticas/aeroportos: {ORANGE}{STRING}
@ -1434,6 +1439,12 @@ STR_NETWORK_SEND :{BLACK}Enviar
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-tamanho do mapa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-tamanho do mapa: {ORANGE}{STRING}
##### PNG-MAP-Loader
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...ficheiro não encontrado.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Custo: {CURRENCY}
STR_0801_COST :{RED}Custo: {CURRENCY}
@ -2863,6 +2874,20 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Custo: {
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacidade: {GOLD}{COMMA} passageiros, {COMMA} sacos de correio
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões Motorizados: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_S}
########### String for New Landscape Generator
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nível do mar:
STR_DATE :{BLACK}Data:
STR_NUMBER_OF_TOWNS :{BLACK}Num. de cidades:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_PROGRESS :{WHITE}{NUM}% completo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_PREPARING_GAME :{BLACK}A preparar jogo
STR_SE_CAPTION :{WHITE}Tipo de cenário
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Pequeno
STR_CITY_AIRPORT :{BLACK}Cidade

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