(svn r1578) -Fix: [1102454] dedicated server crashes after some hours (highscore problems for dedicated...should be really solved now)

This commit is contained in:
darkvater 2005-01-20 18:57:09 +00:00
parent eeca2435ba
commit 57ffaeeeaf

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@ -896,7 +896,6 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
void ShowEndGameChart(void)
{
Window *w;
const Player *p = DEREF_PLAYER(_local_player);
if (!_networking) { // pause the game and hide all windows to show end-chart
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
@ -908,10 +907,25 @@ void ShowEndGameChart(void)
if (w != NULL) {
MarkWholeScreenDirty();
WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN;
if (_local_player != OWNER_SPECTATOR) {
const Player *p = DEREF_PLAYER(_local_player);
if (p->old_economy[0].performance_history == SCORE_MAX)
WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN;
}
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
* as well as generate a TOP5 of that game, and not an all-time top5 */
w->window_number = (!_networking) ? _opt.diff_level : lengthof(_highscore_table) - 1;
WP(w, highscore_d).background_img = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
WP(w, highscore_d).rank = (!_networking) ? SaveHighScoreValue(p) : SaveHighScoreValueNetwork();
}
* as well as generate a TOP5 of that game, and not an all-time top5. */
if (_networking) {
w->window_number = lengthof(_highscore_table) - 1;
WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
} else {
// in single player _local player is always valid
const Player *p = DEREF_PLAYER(_local_player);
w->window_number = _opt.diff_level;
WP(w, highscore_d).rank = SaveHighScoreValue(p);
}
}
}