(svn r16328) -Fix: desync when removing lots of stations

This commit is contained in:
rubidium 2009-05-17 10:19:00 +00:00
parent 0c10daa243
commit 57a7313ea5
5 changed files with 8 additions and 18 deletions

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@ -65,7 +65,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_VAR(_disaster_delay, SLE_UINT16), SLEG_VAR(_disaster_delay, SLE_UINT16),
SLEG_VAR(_station_tick_ctr, SLE_UINT16), SLE_CONDNULL(2, 0, 119),
SLEG_VAR(_random.state[0], SLE_UINT32), SLEG_VAR(_random.state[0], SLE_UINT32),
SLEG_VAR(_random.state[1], SLE_UINT32), SLEG_VAR(_random.state[1], SLE_UINT32),
SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9), SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),

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@ -1707,8 +1707,7 @@ static const OldChunks main_chunk[] = {
OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
OCL_NULL( 1 ), ///< Station tick counter, no longer in use
OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ), OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ), OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ),

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@ -195,9 +195,6 @@ static void Load_STNS()
SaveLoad_STNS(st); SaveLoad_STNS(st);
} }
/* This is to ensure all pointers are within the limits of _stations_size */
if (_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
} }
static void Save_ROADSTOP() static void Save_ROADSTOP()

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@ -2699,7 +2699,11 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
return VETSB_CONTINUE; return VETSB_CONTINUE;
} }
/* this function is called for one station each tick */ /**
* This function is called for each station once every 250 ticks.
* Not all stations will get the tick at the same time.
* @param st the station receiving the tick.
*/
static void StationHandleBigTick(Station *st) static void StationHandleBigTick(Station *st)
{ {
UpdateStationAcceptance(st, true); UpdateStationAcceptance(st, true);
@ -2839,11 +2843,6 @@ void OnTick_Station()
{ {
if (_game_mode == GM_EDITOR) return; if (_game_mode == GM_EDITOR) return;
uint i = _station_tick_ctr;
if (++_station_tick_ctr > GetMaxStationIndex()) _station_tick_ctr = 0;
if (Station::IsValidID(i)) StationHandleBigTick(Station::Get(i));
Station *st; Station *st;
FOR_ALL_STATIONS(st) { FOR_ALL_STATIONS(st) {
StationHandleSmallTick(st); StationHandleSmallTick(st);
@ -2852,6 +2851,7 @@ void OnTick_Station()
* Station index is included so that triggers are not all done * Station index is included so that triggers are not all done
* at the same time. */ * at the same time. */
if ((_tick_counter + st->index) % 250 == 0) { if ((_tick_counter + st->index) % 250 == 0) {
StationHandleBigTick(st);
StationAnimationTrigger(st, st->xy, STAT_ANIM_250_TICKS); StationAnimationTrigger(st, st->xy, STAT_ANIM_250_TICKS);
} }
} }
@ -3211,8 +3211,6 @@ void InitializeStations()
/* Clean the roadstop pool and create 1 block in it */ /* Clean the roadstop pool and create 1 block in it */
_RoadStop_pool.CleanPool(); _RoadStop_pool.CleanPool();
_RoadStop_pool.AddBlockToPool(); _RoadStop_pool.AddBlockToPool();
_station_tick_ctr = 0;
} }
static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new) static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)

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@ -18,10 +18,6 @@ VARDEF byte _age_cargo_skip_counter;
/* Also save scrollpos_x, scrollpos_y and zoom */ /* Also save scrollpos_x, scrollpos_y and zoom */
VARDEF uint16 _disaster_delay; VARDEF uint16 _disaster_delay;
/* Determines what station to operate on in the
* tick handler. */
VARDEF uint16 _station_tick_ctr;
/* Determines how often to run the tree loop */ /* Determines how often to run the tree loop */
VARDEF byte _trees_tick_ctr; VARDEF byte _trees_tick_ctr;