diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index 08a238796b..e15dedc1d6 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -3415,6 +3415,14 @@ RelativePath=".\..\src\network\core\tcp_game.h" > + + + + diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index 7117cb734d..eebb65465e 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -3412,6 +3412,14 @@ RelativePath=".\..\src\network\core\tcp_game.h" > + + + + diff --git a/source.list b/source.list index ccc234ef11..2753419948 100644 --- a/source.list +++ b/source.list @@ -803,6 +803,8 @@ network/core/tcp_content.cpp network/core/tcp_content.h network/core/tcp_game.cpp network/core/tcp_game.h +network/core/tcp_http.cpp +network/core/tcp_http.h network/core/udp.cpp network/core/udp.h diff --git a/src/network/core/config.h b/src/network/core/config.h index 03f3e3b063..2914245ddb 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -18,12 +18,17 @@ #define NETWORK_MASTER_SERVER_HOST "master.openttd.org" /** DNS hostname of the content server */ #define NETWORK_CONTENT_SERVER_HOST "content.openttd.org" +/** DNS hostname of the HTTP-content mirror server */ +#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org" +/** URL of the HTTP mirror system */ +#define NETWORK_CONTENT_MIRROR_URL "/bananas" /** Message sent to the masterserver to 'identify' this client as OpenTTD */ #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister" enum { NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP) NETWORK_CONTENT_SERVER_PORT = 3978, ///< The default port of the content server (TCP) + NETWORK_CONTENT_MIRROR_PORT = 80, ///< The default port of the content mirror (TCP) NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP) NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP) diff --git a/src/network/core/tcp_http.cpp b/src/network/core/tcp_http.cpp new file mode 100644 index 0000000000..32c04535bf --- /dev/null +++ b/src/network/core/tcp_http.cpp @@ -0,0 +1,317 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** + * @file tcp_http.cpp Basic functions to receive and send HTTP TCP packets. + */ + +#ifdef ENABLE_NETWORK + +#include "../../stdafx.h" +#include "../../debug.h" +#include "../../rev.h" +#include "../network_func.h" + +#include "tcp.h" +#include "tcp_http.h" + +/** List of open HTTP connections. */ +static SmallVector _http_connections; + +NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(SOCKET s, + HTTPCallback *callback, const char *host, const char *url, + const char *data, int depth) : + NetworkSocketHandler(), + recv_pos(0), + recv_length(0), + callback(callback), + data(data), + redirect_depth(depth), + sock(s) +{ + int bufferSize = strlen(url) + strlen(host) + strlen(_openttd_revision) + (data == NULL ? 0 : strlen(data)) + 128; + char *buffer = AllocaM(char, bufferSize); + + DEBUG(net, 7, "[tcp/http] requesting %s%s", host, url); + if (data != NULL) { + seprintf(buffer, buffer + bufferSize - 1, "POST %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\nContent-Type: text/plain\r\nContent-Length: %d\r\n\r\n%s\r\n", url, host, _openttd_revision, (int)strlen(data), data); + } else { + seprintf(buffer, buffer + bufferSize - 1, "GET %s HTTP/1.0\r\nHost: %s\r\nUser-Agent: OpenTTD/%s\r\n\r\n", url, host, _openttd_revision); + } + + ssize_t size = strlen(buffer); + ssize_t res = send(this->sock, (const char*)buffer, size, 0); + if (res != size) { + /* Sending all data failed. Socket can't handle this little bit + * of information? Just fall back to the old system! */ + this->callback->OnFailure(); + delete this; + } + + *_http_connections.Append() = this; +} + +NetworkHTTPSocketHandler::~NetworkHTTPSocketHandler() +{ + this->CloseConnection(); + + if (this->sock != INVALID_SOCKET) closesocket(this->sock); + this->sock = INVALID_SOCKET; + free((void*)this->data); +} + +NetworkRecvStatus NetworkHTTPSocketHandler::CloseConnection(bool error) +{ + NetworkSocketHandler::CloseConnection(error); + return NETWORK_RECV_STATUS_OKAY; +} + +/** + * Helper to simplify the error handling. + * @param msg the error message to show. + */ +#define return_error(msg) { DEBUG(net, 0, msg); return -1; } + +static const char * const NEWLINE = "\r\n"; ///< End of line marker +static const char * const END_OF_HEADER = "\r\n\r\n"; ///< End of header marker +static const char * const HTTP_1_0 = "HTTP/1.0 "; ///< Preamble for HTTP 1.0 servers +static const char * const HTTP_1_1 = "HTTP/1.1 "; ///< Preamble for HTTP 1.1 servers +static const char * const CONTENT_LENGTH = "Content-Length: "; ///< Header for the length of the content +static const char * const LOCATION = "Location: "; ///< Header for location + +/** + * Handle the header of a HTTP reply. + * @return amount of data to continue downloading. + * > 0: we need to download N bytes. + * = 0: we're being redirected. + * < 0: an error occured. Downloading failed. + * @note if an error occured the header might not be in its + * original state. No effort is undertaken to bring + * the header in its original state. + */ +int NetworkHTTPSocketHandler::HandleHeader() +{ + assert(strlen(HTTP_1_0) == strlen(HTTP_1_1)); + assert(strstr(this->recv_buffer, END_OF_HEADER) != NULL); + + /* We expect a HTTP/1.[01] reply */ + if (strncmp(this->recv_buffer, HTTP_1_0, strlen(HTTP_1_0)) != 0 && + strncmp(this->recv_buffer, HTTP_1_1, strlen(HTTP_1_1)) != 0) { + return_error("[tcp/http] received invalid HTTP reply"); + } + + char *status = this->recv_buffer + strlen(HTTP_1_0); + if (strncmp(status, "200", 3) == 0) { + /* We are going to receive a document. */ + + /* Get the length of the document to receive */ + char *length = strcasestr(this->recv_buffer, CONTENT_LENGTH); + if (length == NULL) return_error("[tcp/http] missing 'content-length' header"); + + /* Skip the header */ + length += strlen(CONTENT_LENGTH); + + /* Search the end of the line. This is safe because the header will + * always end with two newlines. */ + char *end_of_line = strstr(length, NEWLINE); + + /* Read the length */ + *end_of_line = '\0'; + int len = atoi(length); + /* Restore the header. */ + *end_of_line = '\r'; + + /* Make sure we're going to download at least something; + * zero sized files are, for OpenTTD's purposes, always + * wrong. You can't have gzips of 0 bytes! */ + if (len == 0) return_error("[tcp/http] refusing to download 0 bytes"); + + DEBUG(net, 7, "[tcp/http] downloading %i bytes", len); + return len; + } + + if (strncmp(status, "301", 3) != 0 && + strncmp(status, "302", 3) != 0 && + strncmp(status, "303", 3) != 0 && + strncmp(status, "307", 3) != 0) { + /* We are not going to be redirected :(. */ + + /* Search the end of the line. This is safe because the header will + * always end with two newlines. */ + *strstr(status, NEWLINE) = '\0'; + DEBUG(net, 0, "[tcp/http] unhandled status reply %s", status); + return -1; + } + + if (this->redirect_depth == 5) return_error("[tcp/http] too many redirects, looping redirects?"); + + /* Redirect to other URL */ + char *uri = strcasestr(this->recv_buffer, LOCATION); + if (uri == NULL) return_error("[tcp/http] missing 'location' header for redirect"); + + uri += strlen(LOCATION); + + /* Search the end of the line. This is safe because the header will + * always end with two newlines. */ + char *end_of_line = strstr(uri, NEWLINE); + *end_of_line = '\0'; + + DEBUG(net, 6, "[tcp/http] redirecting to %s", uri); + + int ret = NetworkHTTPSocketHandler::Connect(uri, this->callback, this->data, this->redirect_depth + 1); + if (ret != 0) return ret; + + /* We've relinguished control of data now. */ + this->data = NULL; + + /* Restore the header. */ + *end_of_line = '\r'; + return 0; +} + +/*static */ int NetworkHTTPSocketHandler::Connect(char *uri, HTTPCallback *callback, const char *data, int depth) +{ + char *hname = strstr(uri, "://"); + if (hname == NULL) return_error("[tcp/http] invalid location"); + + hname += 3; + + char *url = strchr(hname, '/'); + if (url == NULL) return_error("[tcp/http] invalid location"); + + *url = '\0'; + + /* Fetch the hostname, and possible port number. */ + const char *company = NULL; + const char *port = NULL; + ParseConnectionString(&company, &port, hname); + if (company != NULL) return_error("[tcp/http] invalid hostname"); + + NetworkAddress address(hname, port == NULL ? 80 : atoi(port)); + + /* Restore the URL. */ + *url = '/'; + new NetworkHTTPContentConnecter(address, callback, url, data, depth); + return 0; +} + +#undef return_error + +/** + * Handle receiving of HTTP data. + * @return state of the receival of HTTP data. + * > 0: we need more cycles for downloading + * = 0: we are done downloading + * < 0: we have hit an error + */ +int NetworkHTTPSocketHandler::Receive() +{ + for (;;) { + ssize_t res = recv(this->sock, (char *)this->recv_buffer + this->recv_pos, lengthof(this->recv_buffer) - this->recv_pos, 0); + if (res == -1) { + int err = GET_LAST_ERROR(); + if (err != EWOULDBLOCK) { + /* Something went wrong... (104 is connection reset by peer) */ + if (err != 104) DEBUG(net, 0, "recv failed with error %d", err); + return -1; + } + /* Connection would block, so stop for now */ + return 1; + } + + /* No more data... did we get everything we wanted? */ + if (res == 0) { + if (this->recv_length != 0) return -1; + + this->callback->OnReceiveData(NULL, 0); + return 0; + } + + /* Wait till we read the end-of-header identifier */ + if (this->recv_length == 0) { + int read = this->recv_pos + res; + int end = min(read, lengthof(this->recv_buffer) - 1); + + /* Do a 'safe' search for the end of the header. */ + char prev = this->recv_buffer[end]; + this->recv_buffer[end] = '\0'; + char *end_of_header = strstr(this->recv_buffer, END_OF_HEADER); + this->recv_buffer[end] = prev; + + if (end_of_header == NULL) { + if (read == lengthof(this->recv_buffer)) { + DEBUG(net, 0, "[tcp/http] header too big"); + return -1; + } + this->recv_pos = read; + } else { + int ret = this->HandleHeader(); + if (ret <= 0) return ret; + + this->recv_length = ret; + + end_of_header += strlen(END_OF_HEADER); + int len = min(read - (end_of_header - this->recv_buffer), res); + if (len != 0) { + this->callback->OnReceiveData(end_of_header, len); + this->recv_length -= len; + } + + this->recv_pos = 0; + } + } else { + res = min(this->recv_length, res); + /* Receive whatever we're expecting. */ + this->callback->OnReceiveData(this->recv_buffer, res); + this->recv_length -= res; + } + } +} + +/* static */ void NetworkHTTPSocketHandler::HTTPReceive() +{ + /* No connections, just bail out. */ + if (_http_connections.Length() == 0) return; + + fd_set read_fd; + struct timeval tv; + + FD_ZERO(&read_fd); + for (NetworkHTTPSocketHandler **iter = _http_connections.Begin(); iter < _http_connections.End(); iter++) { + FD_SET((*iter)->sock, &read_fd); + } + + tv.tv_sec = tv.tv_usec = 0; // don't block at all. +#if !defined(__MORPHOS__) && !defined(__AMIGA__) + int n = select(FD_SETSIZE, &read_fd, NULL, NULL, &tv); +#else + int n = WaitSelect(FD_SETSIZE, &read_fd, NULL, NULL, &tv, NULL); +#endif + if (n == -1) return; + + for (NetworkHTTPSocketHandler **iter = _http_connections.Begin(); iter < _http_connections.End(); /* nothing */) { + NetworkHTTPSocketHandler *cur = *iter; + + if (FD_ISSET(cur->sock, &read_fd)) { + int ret = cur->Receive(); + /* First send the failure. */ + if (ret < 0) cur->callback->OnFailure(); + if (ret <= 0) { + /* Then... the connection can be closed */ + cur->CloseConnection(); + _http_connections.Erase(iter); + delete cur; + continue; + } + } + iter++; + } +} + +#endif /* ENABLE_NETWORK */ diff --git a/src/network/core/tcp_http.h b/src/network/core/tcp_http.h new file mode 100644 index 0000000000..6939577ad5 --- /dev/null +++ b/src/network/core/tcp_http.h @@ -0,0 +1,143 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** + * @file tcp_http.h Basic functions to receive and send HTTP TCP packets. + */ + +#ifndef NETWORK_CORE_TCP_HTTP_H +#define NETWORK_CORE_TCP_HTTP_H + +#include "address.h" + +#ifdef ENABLE_NETWORK + +/** Callback for when the HTTP handler has something to tell us. */ +struct HTTPCallback { + /** + * An error has occured and the connection has been closed. + * @note HTTP socket handler is closed/freed. + */ + virtual void OnFailure() = 0; + + /** + * We're receiving data. + * @param data the received data, NULL when all data has been received. + * @param length the amount of received data, 0 when all data has been received. + * @note When NULL is sent the HTTP socket handler is closed/freed. + */ + virtual void OnReceiveData(const char *data, size_t length) = 0; +}; + +/** Base socket handler for HTTP traffic. */ +class NetworkHTTPSocketHandler : public NetworkSocketHandler { +private: + char recv_buffer[4096]; ///< Partially received message. + int recv_pos; ///< Current position in buffer. + int recv_length; ///< Length of the data still retrieving. + HTTPCallback *callback; ///< The callback to call for the incoming data. + const char *data; ///< The (POST) data we might want to forward (to a redirect). + int redirect_depth; ///< The depth of the redirection. + + int HandleHeader(); + int Receive(); +public: + SOCKET sock; ///< The socket currently connected to + + /** + * Whether this socket is currently bound to a socket. + * @return true when the socket is bound, false otherwise + */ + bool IsConnected() const + { + return this->sock != INVALID_SOCKET; + } + + virtual NetworkRecvStatus CloseConnection(bool error = true); + + /** + * Start the querying + * @param sock the socket of this connection + * @param callback the callback for HTTP retrieval + * @param url the url at the server + * @param data the data to send + * @param depth the depth (redirect recursion) of the queries + */ + NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback, + const char *host, const char *url, const char *data, int depth); + + /** Free whatever needs to be freed. */ + ~NetworkHTTPSocketHandler(); + + /** + * Connect to the given URI. + * @param uri the URI to connect to. + * @param callback the callback to send data back on. + * @param data the data we want to send (as POST). + * @param depth the recursion/redirect depth. + */ + static int Connect(char *uri, HTTPCallback *callback, + const char *data = NULL, int depth = 0); + + /** + * Do the receiving for all HTTP connections. + */ + static void HTTPReceive(); +}; + +/** Connect with a HTTP server and do ONE query. */ +class NetworkHTTPContentConnecter : TCPConnecter { + HTTPCallback *callback; ///< Callback to tell that we received some data (or won't). + const char *url; ///< The URL we want to get at the server. + const char *data; ///< The data to send + int depth; ///< How far we have recursed + +public: + /** + * Start the connecting. + * @param address the address to connect to + * @param callback the callback for HTTP retrieval + * @param url the url at the server + * @param data the data to send + * @param depth the depth (redirect recursion) of the queries + */ + NetworkHTTPContentConnecter(const NetworkAddress &address, + HTTPCallback *callback, const char *url, + const char *data = NULL, int depth = 0) : + TCPConnecter(address), + callback(callback), + url(strdup(url)), + data(data), + depth(depth) + { + } + + /** Free all our allocated data. */ + ~NetworkHTTPContentConnecter() + { + free((void*)this->url); + } + + virtual void OnFailure() + { + this->callback->OnFailure(); + free((void*)this->data); + } + + virtual void OnConnect(SOCKET s) + { + new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth); + /* We've relinguished control of data now. */ + this->data = NULL; + } +}; + +#endif /* ENABLE_NETWORK */ + +#endif /* NETWORK_CORE_HTTP_H */ diff --git a/src/network/network.cpp b/src/network/network.cpp index 380902d633..6578fcff70 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1050,6 +1050,7 @@ void NetworkUDPGameLoop() { _network_content_client.SendReceive(); TCPConnecter::CheckCallbacks(); + NetworkHTTPSocketHandler::HTTPReceive(); if (_network_udp_server) { _udp_server_socket->ReceivePackets(); diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp index 576d5ad307..ed61fce19d 100644 --- a/src/network/network_content.cpp +++ b/src/network/network_content.cpp @@ -18,6 +18,7 @@ #include "../gui.h" #include "../variables.h" #include "../base_media_base.h" +#include "../settings_type.h" #include "network_content.h" #include "table/strings.h" @@ -251,7 +252,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo } } -void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes) +void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes, bool fallback) { bytes = 0; @@ -269,8 +270,41 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin /* If there's nothing to download, do nothing. */ if (files == 0) return; - uint count = files; - ContentID *content_ids = content.Begin(); + if (_settings_client.network.no_http_content_downloads || fallback) { + this->DownloadSelectedContentFallback(content); + } else { + this->DownloadSelectedContentHTTP(content); + } +} + +void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content) +{ + uint count = content.Length(); + + /* Allocate memory for the whole request. + * Requests are "id\nid\n..." (as strings), so assume the maximum ID, + * which is uint32 so 10 characters long. Then the newlines and + * multiply that all with the count and then add the '\0'. */ + uint bytes = (10 + 1) * count + 1; + char *content_request = MallocT(bytes); + const char *lastof = content_request + bytes - 1; + + char *p = content_request; + for (const ContentID *id = content.Begin(); id != content.End(); id++) { + p += seprintf(p, lastof, "%d\n", *id); + } + + this->http_response_index = -1; + + NetworkAddress address(NETWORK_CONTENT_MIRROR_HOST, NETWORK_CONTENT_MIRROR_PORT); + new NetworkHTTPContentConnecter(address, this, NETWORK_CONTENT_MIRROR_URL, content_request); + /* NetworkHTTPContentConnecter takes over freeing of content_request! */ +} + +void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content) +{ + uint count = content.Length(); + const ContentID *content_ids = content.Begin(); this->Connect(); while (count > 0) { @@ -451,6 +485,146 @@ void ClientNetworkContentSocketHandler::AfterDownload() } } +/* Also called to just clean up the mess. */ +void ClientNetworkContentSocketHandler::OnFailure() +{ + /* If we fail, download the rest via the 'old' system. */ + uint files, bytes; + this->DownloadSelectedContent(files, bytes, true); + + this->http_response.Reset(); + this->http_response_index = -2; + + if (this->curFile != NULL) { + fclose(this->curFile); + this->curFile = NULL; + } +} + +void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t length) +{ + assert(data == NULL || length != 0); + + /* Ignore any latent data coming from a connection we closed. */ + if (this->http_response_index == -2) return; + + if (this->http_response_index == -1) { + if (data != NULL) { + /* Append the rest of the response. */ + memcpy(this->http_response.Append(length), data, length); + return; + } else { + /* Make sure the response is properly terminated. */ + *this->http_response.Append() = '\0'; + + /* And prepare for receiving the rest of the data. */ + this->http_response_index = 0; + } + } + + if (data != NULL) { + /* We have data, so write it to the file. */ + if (fwrite(data, 1, length, this->curFile) != length) { + /* Writing failed somehow, let try via the old method. */ + this->OnFailure(); + } else { + /* Just received the data. */ + this->OnDownloadProgress(this->curInfo, (uint)length); + } + /* Nothing more to do now. */ + return; + } + + if (this->curFile != NULL) { + /* We've finished downloading a file. */ + this->AfterDownload(); + } + + if ((uint)this->http_response_index >= this->http_response.Length()) { + /* It's not a real failure, but if there's + * nothing more to download it helps with + * cleaning up the stuff we allocated. */ + this->OnFailure(); + return; + } + + delete this->curInfo; + /* When we haven't opened a file this must be our first packet with metadata. */ + this->curInfo = new ContentInfo; + +/** Check p for not being null and return calling OnFailure if that's not the case. */ +#define check(p) { if ((p) == NULL) { this->OnFailure(); return; } } +/** Check p for not being null and then terminate, or return calling OnFailure. */ +#define check_and_terminate(p) { check(p); *(p) = '\0'; } + + for (;;) { + char *str = this->http_response.Begin() + this->http_response_index; + char *p = strchr(str, '\n'); + check_and_terminate(p); + + /* Update the index for the next one */ + this->http_response_index += strlen(str) + 1; + + /* Read the ID */ + p = strchr(str, ','); + check_and_terminate(p); + this->curInfo->id = (ContentID)atoi(str); + + /* Read the type */ + str = p + 1; + p = strchr(str, ','); + check_and_terminate(p); + this->curInfo->type = (ContentType)atoi(str); + + /* Read the file size */ + str = p + 1; + p = strchr(str, ','); + check_and_terminate(p); + this->curInfo->filesize = atoi(str); + + /* Read the URL */ + str = p + 1; + /* Is it a fallback URL? If so, just continue with the next one. */ + if (strncmp(str, "ottd", 4) == 0) { + if ((uint)this->http_response_index >= this->http_response.Length()) { + /* Have we gone through all lines? */ + this->OnFailure(); + return; + } + continue; + } + + p = strrchr(str, '/'); + check(p); + + char tmp[MAX_PATH]; + if (strecpy(tmp, p, lastof(tmp)) == lastof(tmp)) { + this->OnFailure(); + return; + } + /* Remove the extension from the string. */ + for (uint i = 0; i < 2; i++) { + p = strrchr(tmp, '.'); + check_and_terminate(p); + } + + /* Copy the string, without extension, to the filename. */ + strecpy(this->curInfo->filename, tmp, lastof(this->curInfo->filename)); + + /* Request the next file. */ + if (!this->BeforeDownload()) { + this->OnFailure(); + return; + } + + NetworkHTTPSocketHandler::Connect(str, this); + return; + } + +#undef check +#undef check_and_terminate +} + /** * Create a socket handler with the given socket and (server) address. * @param s the socket to communicate over @@ -458,6 +632,7 @@ void ClientNetworkContentSocketHandler::AfterDownload() */ ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() : NetworkContentSocketHandler(), + http_response_index(-2), curFile(NULL), curInfo(NULL), isConnecting(false) diff --git a/src/network/network_content.h b/src/network/network_content.h index 0be0a80cfd..a1fea1fb57 100644 --- a/src/network/network_content.h +++ b/src/network/network_content.h @@ -13,6 +13,7 @@ #define NETWORK_CONTENT_H #include "core/tcp_content.h" +#include "core/tcp_http.h" #if defined(ENABLE_NETWORK) @@ -63,12 +64,14 @@ struct ContentCallback { /** * Socket handler for the content server connection */ -class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback { +class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback, HTTPCallback { protected: typedef SmallVector ContentIDList; SmallVector callbacks; ///< Callbacks to notify "the world" ContentIDList requested; ///< ContentIDs we already requested (so we don't do it again) ContentVector infos; ///< All content info we received + SmallVector http_response; ///< The HTTP response to the requests we've been doing + int http_response_index; ///< Where we are, in the response, with handling it FILE *curFile; ///< Currently downloaded file ContentInfo *curInfo; ///< Information about the currently downloaded file @@ -89,8 +92,14 @@ protected: void OnDownloadProgress(const ContentInfo *ci, uint bytes); void OnDownloadComplete(ContentID cid); + void OnFailure(); + void OnReceiveData(const char *data, size_t length); + bool BeforeDownload(); void AfterDownload(); + + void DownloadSelectedContentHTTP(const ContentIDList &content); + void DownloadSelectedContentFallback(const ContentIDList &content); public: /** The idle timeout; when to close the connection because it's idle. */ static const int IDLE_TIMEOUT = 60 * 1000; @@ -106,7 +115,7 @@ public: void RequestContentList(uint count, const ContentID *content_ids); void RequestContentList(ContentVector *cv, bool send_md5sum = true); - void DownloadSelectedContent(uint &files, uint &bytes); + void DownloadSelectedContent(uint &files, uint &bytes, bool fallback = false); void Select(ContentID cid); void Unselect(ContentID cid); diff --git a/src/settings_type.h b/src/settings_type.h index fee4721658..71b5116f64 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -147,6 +147,7 @@ struct NetworkSettings { bool reload_cfg; ///< reload the config file before restarting char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server uint16 last_port; ///< port of the last joined server + bool no_http_content_downloads; ///< do not do content downloads over HTTP #else /* ENABLE_NETWORK */ #endif }; diff --git a/src/table/settings.h b/src/table/settings.h index 00dd770d6c..6607f63968 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -631,6 +631,7 @@ const SettingDesc _settings[] = { SDTC_BOOL(network.reload_cfg, S, NO, false, STR_NULL, NULL), SDTC_STR(network.last_host, SLE_STRB, S, 0, "", STR_NULL, NULL), SDTC_VAR(network.last_port, SLE_UINT16, S, 0, 0, 0, UINT16_MAX, 0, STR_NULL, NULL), + SDTC_BOOL(network.no_http_content_downloads, S, 0, false, STR_NULL, NULL), #endif /* ENABLE_NETWORK */ /*