diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index 8df84a80e8..9acc09cd17 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -62,7 +62,7 @@ static void NetworkGameListHandleDelayedInsert() } item->manually |= ins_item->manually; if (item->manually) NetworkRebuildHostList(); - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); } free(ins_item); } @@ -105,7 +105,7 @@ NetworkGameList *NetworkGameListAddItem(NetworkAddress address) } DEBUG(net, 4, "[gamelist] added server to list"); - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); return item; } @@ -132,7 +132,7 @@ void NetworkGameListRemoveItem(NetworkGameList *remove) DEBUG(net, 4, "[gamelist] removed server from list"); NetworkRebuildHostList(); - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); return; } prev_item = item; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index acda5dab19..151776d749 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -72,9 +72,9 @@ void SortNetworkLanguages() * found on the network. * @param unselect unselect the currently selected item */ -void UpdateNetworkGameWindow(bool unselect) +void UpdateNetworkGameWindow() { - InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0); + InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0); } typedef GUIList GUIGameServerList; @@ -438,6 +438,9 @@ protected: public: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH) { + this->list_pos = SLP_INVALID; + this->server = NULL; + this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR); this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME); @@ -447,8 +450,6 @@ public: InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120); this->SetFocusedWidget(WID_NG_CLIENT); - UpdateNetworkGameWindow(true); - this->field = WID_NG_CLIENT; this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->server = this->last_joined; @@ -791,10 +792,6 @@ public: */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { - if (data == 1) { - this->server = NULL; - this->list_pos = SLP_INVALID; - } this->servers.ForceRebuild(); this->SetDirty(); } diff --git a/src/network/network_internal.h b/src/network/network_internal.h index b024b7c023..938682981e 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -145,7 +145,7 @@ void NetworkTCPQueryServer(NetworkAddress address); void GetBindAddresses(NetworkAddressList *addresses, uint16 port); void NetworkAddServer(const char *b); void NetworkRebuildHostList(); -void UpdateNetworkGameWindow(bool unselect); +void UpdateNetworkGameWindow(); bool IsNetworkCompatibleVersion(const char *version); diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index a1eef9a9ec..f58a393429 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -395,7 +395,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd item->online = true; - UpdateNetworkGameWindow(false); + UpdateNetworkGameWindow(); } void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr)