(svn r9619) -Documentation: Comments on drawing arrays of houses and industries

This commit is contained in:
belugas 2007-04-13 17:15:06 +00:00
parent e7cd92f06f
commit 5775fb475f
2 changed files with 21 additions and 4 deletions

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@ -15,8 +15,23 @@ struct DrawIndustrySpec4Struct {
byte image_3; byte image_3;
}; };
/**
* Macro to ease the declaration of the array
* @param s1 sprite ID of ground sprite
* @param p1 palette ID of ground sprite
* @param s2 sprite ID of building sprite
* @param p2 palette ID of building sprite
* @param sx coordinate x of the sprite
* @param sy coordinate y of the sprite
* @param w width of the sprite
* @param h height of the sprite
* @param dz virtual height of the sprite
* @param p this allows to specify a special drawing procedure.
* @see DrawBuildingsTileStruct */
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p } #define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p }
/** Structure for industry tiles drawing */
static const DrawBuildingsTileStruct _industry_draw_tile_data[NUM_INDUSTRY_GFXES * 4] = { static const DrawBuildingsTileStruct _industry_draw_tile_data[NUM_INDUSTRY_GFXES * 4] = {
M( 0xf54, PAL_NONE, 0x7db, PAL_NONE, 7, 0, 9, 9, 10, 0), M( 0xf54, PAL_NONE, 0x7db, PAL_NONE, 7, 0, 9, 9, 10, 0),
M( 0xf54, PAL_NONE, 0x7dc, PAL_NONE, 7, 0, 9, 9, 30, 0), M( 0xf54, PAL_NONE, 0x7dc, PAL_NONE, 7, 0, 9, 9, 30, 0),

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@ -5,17 +5,19 @@
/** Writes the data into the Town Tile Drawing Struct /** Writes the data into the Town Tile Drawing Struct
* @param s1 The first sprite of the building, mostly the ground sprite * @param s1 The first sprite of the building, mostly the ground sprite
* @param p1 The first sprite's palette of the building, mostly the ground sprite
* @param s2 The second sprite of the building. * @param s2 The second sprite of the building.
* @param p2 The second sprite's palette of the building.
* @param sx The x-position of the sprite within the tile * @param sx The x-position of the sprite within the tile
* @param xy the y-position of the sprite within the tile * @param sy the y-position of the sprite within the tile
* @param w the width of the sprite * @param w the width of the sprite
* @param h the height of the sprite * @param h the height of the sprite
* @param dz the virtual height of the sprite * @param dz the virtual height of the sprite
* @param p set to 1 if a lift is present * @param p set to 1 if a lift is present ()
* @see DrawTownTileStruct * @see DrawBuildingsTileStruct */
*/
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p} #define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p}
/** structure of houses graphics*/
static const DrawBuildingsTileStruct _town_draw_tile_data[] = { static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
M( 0xf54, PAL_NONE, 0x58d, PAL_NONE, 0, 0, 14, 14, 8, 0), M( 0xf54, PAL_NONE, 0x58d, PAL_NONE, 0, 0, 14, 14, 8, 0),
M( 0xf54, PAL_NONE, 0x58e, PAL_NONE, 0, 0, 14, 14, 60, 0), M( 0xf54, PAL_NONE, 0x58e, PAL_NONE, 0, 0, 14, 14, 60, 0),