(svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor.

This commit is contained in:
yexo 2009-02-24 23:20:17 +00:00
parent 2f63571203
commit 5707f2c028

View File

@ -587,13 +587,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
break;
case GLAND_TERRAIN_PULLDOWN:
case GLAND_TERRAIN_PULLDOWN: {
byte old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.terrain_type", index);
_game_mode = old_gm;
break;
}
case GLAND_WATER_PULLDOWN:
case GLAND_WATER_PULLDOWN: {
byte old_gm = _game_mode;
_game_mode = GM_MENU;
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
_game_mode = old_gm;
break;
}
}
this->SetDirty();
}