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(svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor.
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@ -587,13 +587,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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}
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break;
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case GLAND_TERRAIN_PULLDOWN:
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case GLAND_TERRAIN_PULLDOWN: {
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byte old_gm = _game_mode;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.terrain_type", index);
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_game_mode = old_gm;
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break;
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}
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case GLAND_WATER_PULLDOWN:
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case GLAND_WATER_PULLDOWN: {
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byte old_gm = _game_mode;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
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_game_mode = old_gm;
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break;
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}
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}
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this->SetDirty();
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}
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