Fix #11179, a979d9c: Don't start more competitors than allowed (#11185)

(cherry picked from commit 02be6ab6ba)
pull/590/head
Loïc Guilloux 10 months ago committed by Jonathan G Rennison
parent dc57a51e8a
commit 568eafe661

@ -636,12 +636,12 @@ TimeoutTimer<TimerGameTick> _new_competitor_timeout(0, []() {
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
/* count number of competitors */
uint n = 0;
uint8 n = 0;
for (const Company *c : Company::Iterate()) {
if (c->is_ai) n++;
}
if (n >= (uint)_settings_game.difficulty.max_no_competitors) return;
if (n >= _settings_game.difficulty.max_no_competitors) return;
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
@ -797,8 +797,15 @@ void OnTick_Companies(bool main_tick)
int32 timeout = _settings_game.difficulty.competitors_interval * 60 * TICKS_PER_SECOND;
/* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
if (timeout == 0) {
/* count number of competitors */
uint8 n = 0;
for (const Company *cc : Company::Iterate()) {
if (cc->is_ai) n++;
}
for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) break;
if (n++ >= _settings_game.difficulty.max_no_competitors) break;
DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
}
timeout = 10 * 60 * TICKS_PER_SECOND;

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