Fix: Check for a validly mapped OpenGL screen buffer during driver init. (#9007)

pull/241/head
Michael Lutz 3 years ago committed by GitHub
parent d50b934bb4
commit 5644c00482
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GPG Key ID: 4AEE18F83AFDEB23

@ -69,6 +69,11 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList &param)
int w, h;
SDL_GetWindowSize(this->sdl_window, &w, &h);
this->ClientSizeChanged(w, h, true);
/* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
if (_screen.dst_ptr == nullptr) {
this->Stop();
return "Can't get pointer to screen buffer";
}
return nullptr;
}

@ -1305,6 +1305,12 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
}
this->ClientSizeChanged(this->width, this->height, true);
/* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
if (_screen.dst_ptr == nullptr) {
this->Stop();
_cur_resolution = old_res;
return "Can't get pointer to screen buffer";
}
MarkWholeScreenDirty();

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