(svn r20458) -Codechange: Move Scrollbar from window.cpp to widget.cpp

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 14 years ago
parent 57c063250f
commit 55bd5de43d

@ -1632,6 +1632,38 @@ void NWidgetViewport::UpdateViewportCoordinates(Window *w)
}
}
/**
* Compute the row of a scrolled widget that a user clicked in.
* @param clickpos Vertical position of the mouse click (without taking scrolling into account).
* @param widget Widget number of the widget clicked in.
* @param padding Amount of empty space between the widget edge and the top of the first row. Default value is \c 0.
* @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
* @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
*/
int Scrollbar::GetScrolledRowFromWidget(int clickpos, const Window * const w, int widget, int padding, int line_height) const
{
uint pos = w->GetRowFromWidget(clickpos, widget, padding, line_height);
if (pos != INT_MAX) pos += this->GetPosition();
return (pos >= this->GetCount()) ? INT_MAX : pos;
}
/**
* Set capacity of visible elements from the size and resize properties of a widget.
* @param w Window.
* @param widget Widget with size and resize properties.
* @param padding Padding to subtract from the size.
* @note Updates the position if needed.
*/
void Scrollbar::SetCapacityFromWidget(Window *w, int widget, int padding)
{
NWidgetBase *nwid = w->GetWidget<NWidgetBase>(widget);
if (this->is_vertical) {
this->SetCapacity(((int)nwid->current_y - padding) / (int)nwid->resize_y);
} else {
this->SetCapacity(((int)nwid->current_x - padding) / (int)nwid->resize_x);
}
}
/**
* Scrollbar widget.
* @param tp Scrollbar type. (horizontal/vertical)

@ -501,6 +501,132 @@ public:
void UpdateViewportCoordinates(Window *w);
};
/**
* Scrollbar data structure
*/
class Scrollbar {
private:
const bool is_vertical; ///< Scrollbar has vertical orientation.
uint16 count; ///< Number of elements in the list.
uint16 cap; ///< Number of visible elements of the scroll bar.
uint16 pos; ///< Index of first visible item of the list.
public:
Scrollbar(bool is_vertical) : is_vertical(is_vertical)
{
}
/**
* Gets the number of elements in the list
* @return the number of elements
*/
FORCEINLINE uint16 GetCount() const
{
return this->count;
}
/**
* Gets the number of visible elements of the scrollbar
* @return the number of visible elements
*/
FORCEINLINE uint16 GetCapacity() const
{
return this->cap;
}
/**
* Gets the position of the first visible element in the list
* @return the position of the element
*/
FORCEINLINE uint16 GetPosition() const
{
return this->pos;
}
/**
* Checks whether given current item is visible in the list
* @param item to check
* @return true iff the item is visible
*/
FORCEINLINE bool IsVisible(uint16 item) const
{
return IsInsideBS(item, this->GetPosition(), this->GetCapacity());
}
/**
* Sets the number of elements in the list
* @param num the number of elements in the list
* @note updates the position if needed
*/
void SetCount(int num)
{
assert(num >= 0);
assert(num <= MAX_UVALUE(uint16));
this->count = num;
num -= this->cap;
if (num < 0) num = 0;
if (num < this->pos) this->pos = num;
}
/**
* Set the capacity of visible elements.
* @param capacity the new capacity
* @note updates the position if needed
*/
void SetCapacity(int capacity)
{
assert(capacity > 0);
assert(capacity <= MAX_UVALUE(uint16));
this->cap = capacity;
if (this->cap + this->pos > this->count) this->pos = max(0, this->count - this->cap);
}
void SetCapacityFromWidget(Window *w, int widget, int padding = 0);
/**
* Sets the position of the first visible element
* @param position the position of the element
*/
void SetPosition(int position)
{
assert(position >= 0);
assert(this->count <= this->cap ? (position == 0) : (position + this->cap <= this->count));
this->pos = position;
}
/**
* Updates the position of the first visible element by the given amount.
* If the position would be too low or high it will be clamped appropriately
* @param difference the amount of change requested
*/
void UpdatePosition(int difference)
{
if (difference == 0) return;
this->SetPosition(Clamp(this->pos + difference, 0, max(this->count - this->cap, 0)));
}
/**
* Scroll towards the given position; if the item is visible nothing
* happens, otherwise it will be shown either at the bottom or top of
* the window depending on where in the list it was.
* @param position the position to scroll towards.
*/
void ScrollTowards(int position)
{
if (position < this->GetPosition()) {
/* scroll up to the item */
this->SetPosition(position);
} else if (position >= this->GetPosition() + this->GetCapacity()) {
/* scroll down so that the item is at the bottom */
this->SetPosition(position - this->GetCapacity() + 1);
}
}
int GetScrolledRowFromWidget(int clickpos, const Window * const w, int widget, int padding = 0, int line_height = -1) const;
};
/**
* Nested widget to display and control a scrollbar in a window.
* Also assign the scrollbar to other widgets using #SetScrollbar() to make the mousewheel work.

@ -97,38 +97,6 @@ int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_hei
return (clickpos - (int)wid->pos_y - padding) / line_height;
}
/**
* Compute the row of a scrolled widget that a user clicked in.
* @param clickpos Vertical position of the mouse click (without taking scrolling into account).
* @param widget Widget number of the widget clicked in.
* @param padding Amount of empty space between the widget edge and the top of the first row. Default value is \c 0.
* @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
* @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
*/
int Scrollbar::GetScrolledRowFromWidget(int clickpos, const Window * const w, int widget, int padding, int line_height) const
{
uint pos = w->GetRowFromWidget(clickpos, widget, padding, line_height);
if (pos != INT_MAX) pos += this->GetPosition();
return (pos >= this->GetCount()) ? INT_MAX : pos;
}
/**
* Set capacity of visible elements from the size and resize properties of a widget.
* @param w Window.
* @param widget Widget with size and resize properties.
* @param padding Padding to subtract from the size.
* @note Updates the position if needed.
*/
void Scrollbar::SetCapacityFromWidget(Window *w, int widget, int padding)
{
NWidgetBase *nwid = w->GetWidget<NWidgetBase>(widget);
if (this->is_vertical) {
this->SetCapacity(((int)nwid->current_y - padding) / (int)nwid->resize_y);
} else {
this->SetCapacity(((int)nwid->current_x - padding) / (int)nwid->resize_x);
}
}
/**
* Return the Scrollbar to a widget index.
* @param widnum Scrollbar widget index

@ -183,132 +183,6 @@ enum WindowDefaultFlag {
WDF_NO_FOCUS = 1 << 3, ///< This window won't get focus/make any other window lose focus when click
};
/**
* Scrollbar data structure
*/
class Scrollbar {
private:
const bool is_vertical; ///< Scrollbar has vertical orientation.
uint16 count; ///< Number of elements in the list.
uint16 cap; ///< Number of visible elements of the scroll bar.
uint16 pos; ///< Index of first visible item of the list.
public:
Scrollbar(bool is_vertical) : is_vertical(is_vertical)
{
}
/**
* Gets the number of elements in the list
* @return the number of elements
*/
FORCEINLINE uint16 GetCount() const
{
return this->count;
}
/**
* Gets the number of visible elements of the scrollbar
* @return the number of visible elements
*/
FORCEINLINE uint16 GetCapacity() const
{
return this->cap;
}
/**
* Gets the position of the first visible element in the list
* @return the position of the element
*/
FORCEINLINE uint16 GetPosition() const
{
return this->pos;
}
/**
* Checks whether given current item is visible in the list
* @param item to check
* @return true iff the item is visible
*/
FORCEINLINE bool IsVisible(uint16 item) const
{
return IsInsideBS(item, this->GetPosition(), this->GetCapacity());
}
/**
* Sets the number of elements in the list
* @param num the number of elements in the list
* @note updates the position if needed
*/
void SetCount(int num)
{
assert(num >= 0);
assert(num <= MAX_UVALUE(uint16));
this->count = num;
num -= this->cap;
if (num < 0) num = 0;
if (num < this->pos) this->pos = num;
}
/**
* Set the capacity of visible elements.
* @param capacity the new capacity
* @note updates the position if needed
*/
void SetCapacity(int capacity)
{
assert(capacity > 0);
assert(capacity <= MAX_UVALUE(uint16));
this->cap = capacity;
if (this->cap + this->pos > this->count) this->pos = max(0, this->count - this->cap);
}
void SetCapacityFromWidget(Window *w, int widget, int padding = 0);
/**
* Sets the position of the first visible element
* @param position the position of the element
*/
void SetPosition(int position)
{
assert(position >= 0);
assert(this->count <= this->cap ? (position == 0) : (position + this->cap <= this->count));
this->pos = position;
}
/**
* Updates the position of the first visible element by the given amount.
* If the position would be too low or high it will be clamped appropriately
* @param difference the amount of change requested
*/
void UpdatePosition(int difference)
{
if (difference == 0) return;
this->SetPosition(Clamp(this->pos + difference, 0, max(this->count - this->cap, 0)));
}
/**
* Scroll towards the given position; if the item is visible nothing
* happens, otherwise it will be shown either at the bottom or top of
* the window depending on where in the list it was.
* @param position the position to scroll towards.
*/
void ScrollTowards(int position)
{
if (position < this->GetPosition()) {
/* scroll up to the item */
this->SetPosition(position);
} else if (position >= this->GetPosition() + this->GetCapacity()) {
/* scroll down so that the item is at the bottom */
this->SetPosition(position - this->GetCapacity() + 1);
}
}
int GetScrolledRowFromWidget(int clickpos, const Window * const w, int widget, int padding = 0, int line_height = -1) const;
};
/**
* Data structure for resizing a window
*/

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