Fix enabling map edge mode setting when void edge tiles were not flat

pull/642/head
Jonathan G Rennison 5 months ago
parent 8ae1587987
commit 55683c4350

@ -474,8 +474,8 @@ void FixSlopes()
}
}
extern bool CheckMapEdgesAreWater();
if (_settings_game.construction.map_edge_mode != 0 && !CheckMapEdgesAreWater()) {
extern bool CheckMapEdgesAreWater(bool allow_non_flat_void);
if (_settings_game.construction.map_edge_mode != 0 && !CheckMapEdgesAreWater(false)) {
_settings_game.construction.map_edge_mode = 0;
}
}

@ -1681,18 +1681,27 @@ static void UpdateFreeformEdges(int32_t new_value)
MarkWholeScreenDirty();
}
bool CheckMapEdgesAreWater()
bool CheckMapEdgesAreWater(bool allow_non_flat_void)
{
auto check_tile = [&](uint x, uint y) -> bool {
auto check_tile = [&](uint x, uint y, Slope inner_edge) -> bool {
int h = 0;
Slope slope = GetTilePixelSlopeOutsideMap(x, y, &h);
return slope == SLOPE_FLAT && h == 0;
if (slope == SLOPE_FLAT && h == 0) return true;
if (allow_non_flat_void && h == 0 && (slope & inner_edge) == 0 && IsTileType(TileXY(x, y), MP_VOID)) return true;
return false;
};
for (uint x = 0; x <= MapMaxX(); x++) {
if (!check_tile(x, 0) || !check_tile(x, MapMaxY())) return false;
check_tile( 0, 0, SLOPE_S);
check_tile( 0, MapMaxY(), SLOPE_W);
check_tile(MapMaxX(), 0, SLOPE_E);
check_tile(MapMaxX(), MapMaxY(), SLOPE_N);
for (uint x = 1; x < MapMaxX(); x++) {
if (!check_tile(x, 0, SLOPE_SE)) return false;
if (!check_tile(x, MapMaxY(), SLOPE_NW)) return false;
}
for (uint y = 1; y < MapMaxY(); y++) {
if (!check_tile(0, y) || !check_tile(MapMaxX(), y)) return false;
if (!check_tile(0, y, SLOPE_SW)) return false;
if (!check_tile(MapMaxX(), y, SLOPE_NE)) return false;
}
return true;
@ -1702,7 +1711,7 @@ static bool CheckMapEdgeMode(int32_t &new_value)
{
if (_game_mode == GM_MENU || !_settings_game.construction.freeform_edges || new_value == 0) return true;
if (!CheckMapEdgesAreWater()) {
if (!CheckMapEdgesAreWater(true)) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
@ -1710,6 +1719,22 @@ static bool CheckMapEdgeMode(int32_t &new_value)
return true;
}
static void MapEdgeModeChanged(int32_t new_value)
{
MarkAllViewportsDirty(new_value);
if (_game_mode == GM_MENU || !_settings_game.construction.freeform_edges || new_value == 0) return;
for (uint x = 0; x <= MapMaxX(); x++) {
SetTileHeight(TileXY(x, 0), 0);
SetTileHeight(TileXY(x, MapMaxY()), 0);
}
for (uint y = 1; y < MapMaxY(); y++) {
SetTileHeight(TileXY(0, y), 0);
SetTileHeight(TileXY(MapMaxX(), y), 0);
}
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.

@ -14,6 +14,7 @@ static bool CheckMaxHeightLevel(int32_t &new_value);
static bool CheckFreeformEdges(int32_t &new_value);
static void UpdateFreeformEdges(int32_t new_value);
static bool CheckMapEdgeMode(int32_t &new_value);
static void MapEdgeModeChanged(int32_t new_value);
static void ClimateThresholdModeChanged(int32_t new_value);
static void PublicRoadsSettingChange(int32_t new_value);
static void MarkAllViewportsDirty(int32_t new_value);
@ -944,7 +945,7 @@ str = STR_CONFIG_SETTING_MAP_EDGE_MODE
strhelp = STR_CONFIG_SETTING_MAP_EDGE_MODE_HELPTEXT
strval = STR_CONFIG_SETTING_MAP_EDGE_MODE_DEFAULT
pre_cb = CheckMapEdgeMode
post_cb = MarkAllViewportsDirty
post_cb = MapEdgeModeChanged
cat = SC_ADVANCED
[SDT_VAR]

Loading…
Cancel
Save