(svn r20326) -Codechange: move UnmovableType to its own file

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 5ae4e27446
commit 55129f1fbb

@ -578,6 +578,7 @@
<ClInclude Include="..\src\transport_type.h" />
<ClInclude Include="..\src\tunnelbridge.h" />
<ClInclude Include="..\src\unmovable.h" />
<ClInclude Include="..\src\unmovable_type.h" />
<ClInclude Include="..\src\vehicle_base.h" />
<ClInclude Include="..\src\vehicle_func.h" />
<ClInclude Include="..\src\vehicle_gui.h" />

@ -937,6 +937,9 @@
<ClInclude Include="..\src\unmovable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\unmovable_type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\vehicle_base.h">
<Filter>Header Files</Filter>
</ClInclude>

@ -1579,6 +1579,10 @@
RelativePath=".\..\src\unmovable.h"
>
</File>
<File
RelativePath=".\..\src\unmovable_type.h"
>
</File>
<File
RelativePath=".\..\src\vehicle_base.h"
>

@ -1576,6 +1576,10 @@
RelativePath=".\..\src\unmovable.h"
>
</File>
<File
RelativePath=".\..\src\unmovable_type.h"
>
</File>
<File
RelativePath=".\..\src\vehicle_base.h"
>

@ -304,6 +304,7 @@ transparency_gui.h
transport_type.h
tunnelbridge.h
unmovable.h
unmovable_type.h
vehicle_base.h
vehicle_func.h
vehicle_gui.h

@ -14,6 +14,7 @@
#include "economy_func.h"
#include "strings_type.h"
#include "unmovable_type.h"
void UpdateCompanyHQ(Company *c, uint score);
@ -40,7 +41,7 @@ struct UnmovableSpec {
* @param index The unmovable type to fetch.
* @return The specification.
*/
static const UnmovableSpec *Get(int index);
static const UnmovableSpec *Get(UnmovableType index);
/**
* Get the specification associated with a tile.

@ -35,7 +35,7 @@
#include "table/sprites.h"
#include "table/unmovable_land.h"
/* static */ const UnmovableSpec *UnmovableSpec::Get(int index)
/* static */ const UnmovableSpec *UnmovableSpec::Get(UnmovableType index)
{
assert(index < UNMOVABLE_MAX);
return &_original_unmovable[index];

@ -13,16 +13,7 @@
#define UNMOVABLE_MAP_H
#include "tile_map.h"
/** Types of unmovable structure */
enum UnmovableType {
UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
UNMOVABLE_STATUE = 2, ///< Statue in towns
UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
UNMOVABLE_MAX,
};
#include "unmovable_type.h"
/**
* Gets the UnmovableType of the given unmovable tile

@ -0,0 +1,27 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file unmovable_map.h Types related to unmovable tiles. */
#ifndef UNMOVABLE_TYPE_H
#define UNMOVABLE_TYPE_H
/** Types of unmovable structure */
enum UnmovableType {
UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
UNMOVABLE_STATUE = 2, ///< Statue in towns
UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
UNMOVABLE_MAX,
};
struct UnmovableSpec;
#endif /* UNMOVABLE_MAP_H */
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