(svn r20326) -Codechange: move UnmovableType to its own file
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file unmovable_map.h Types related to unmovable tiles. */
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#ifndef UNMOVABLE_TYPE_H
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#define UNMOVABLE_TYPE_H
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/** Types of unmovable structure */
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enum UnmovableType {
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UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
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UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
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UNMOVABLE_STATUE = 2, ///< Statue in towns
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UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
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UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
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UNMOVABLE_MAX,
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};
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struct UnmovableSpec;
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#endif /* UNMOVABLE_MAP_H */
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