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(svn r22125) -Fix (r9162)[FS#4528]: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite.
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@ -1701,8 +1701,8 @@ static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true ),
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, true),
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/* Bank Sub Arctic */
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MT(0, CT_INVALID, 8, CT_GOLD, 0, CT_INVALID, SLOPE_E, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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