(svn r11195) -Fix: creation chances for industries during gameplay and during map generation were swapped.

pull/155/head
rubidium 17 years ago
parent 8c25b4575c
commit 54c7430e46

@ -2008,11 +2008,11 @@ static bool IndustriesChangeInfo(uint indid, int numinfo, int prop, byte **bufp,
break;
case 0x17: // Probability in random game
indsp->appear_ingame[_opt.landscape] = grf_load_byte(&buf);
indsp->appear_creation[_opt.landscape] = grf_load_byte(&buf);
break;
case 0x18: // Probability during gameplay
indsp->appear_creation[_opt.landscape] = grf_load_byte(&buf);
indsp->appear_ingame[_opt.landscape] = grf_load_byte(&buf);
break;
case 0x19: // Map color

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