(svn r3373) -Fix: don't link a wagon to itself, which resulted in a wagon disapearing, and a depot which was unable to remove

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truelight 19 years ago
parent 183f6f6d07
commit 54501dc6df

@ -958,6 +958,8 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (dst->next == NULL) {
/* It's the last one, so we will add the wagon just before the rear engine */
dst = GetPrevVehicleInChain(dst);
/* Now if the vehicle we want to link to is the vehicle itself, drop out */
if (dst == src) return CMD_ERROR;
// if dst is NULL, it means that dst got a rear multiheaded engine as first engine. We can't use that
if (dst == NULL) return CMD_ERROR;
} else {

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